HELP!
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God. It never fails. I get sure my game as done, and I can stop messing with it, and... I do some routine check and something fails.
I don't know what's wrong. It crashes during battle and gives me an extremely vague error.

It does not appear to be happening because of ECS and starts after turn 0 ends. And it doesn't seem to be any of my regular battle events (I tried removing some).
It could possibly be my computer, I've had overheat problems lately. So can someone else test out if they get this? It should be a five second, battle either starts or it crashes, error.
Yay, it's not. I tested another game and it worked fine. I added SaveLoadPatch but I think I remember it working okay, and added/removed Provoke (maybe I didn't do it smoothly). And I added the game timer.
I don't know what's wrong. It crashes during battle and gives me an extremely vague error.

It does not appear to be happening because of ECS and starts after turn 0 ends. And it doesn't seem to be any of my regular battle events (I tried removing some).
It could possibly be my computer, I've had overheat problems lately. So can someone else test out if they get this? It should be a five second, battle either starts or it crashes, error.
Yay, it's not. I tested another game and it worked fine. I added SaveLoadPatch but I think I remember it working okay, and added/removed Provoke (maybe I didn't do it smoothly). And I added the game timer.
author=bulmabriefs144
Yay, it's not. I tested another game and it worked fine. I added SaveLoadPatch but I think I remember it working okay, and added/removed Provoke (maybe I didn't do it smoothly). And I added the game timer.
I'm wondering if you're trying to call map-based event commands from within battle, using some dynrpg plugin. Battle uses a different set of commands, so for example, you wouldn't be able to call a "Move Event." Does it crash in every battle, or just one in particular?
Every battle.
I use some weather and some picture (I have pictures in battle) events. But they worked before.
I'm gonna try replacing the LDB file (which will void all my new database stuff, until I replace it again). This should allow me to tell whether it's the plugins itself (it'll still display this), or some code I have or a mix of plugins and code screwing with each other.
Sigh... Okay, I found a Last Good version of the game, so I'm gonna gradually add stuff back in, until I find the source of crash.
It's not the LDB, map files, or the media (music, pictures, etc) files.
I've got two remaining options, either the RTP (I don't think so, since I got the error with a different RTP, and just recently I tried replacing the DynRPG folder and nothing else and suddenly got the error) or one of the plugins.
I put the newest RTP back in... Hmmmmm, Pepsi... one of your two newest plugins has a flaw, at least with certain patches.
(I suspect the provoke one most, but I'll test both of them)
Yes. I figured out the problem. Apparently, I wiped out the DynRPG code of Provoke, after not being sure I'd use it, and immediately after doing so, said problem arose because Provoke was still there.
I use some weather and some picture (I have pictures in battle) events. But they worked before.
I'm gonna try replacing the LDB file (which will void all my new database stuff, until I replace it again). This should allow me to tell whether it's the plugins itself (it'll still display this), or some code I have or a mix of plugins and code screwing with each other.
Sigh... Okay, I found a Last Good version of the game, so I'm gonna gradually add stuff back in, until I find the source of crash.
It's not the LDB, map files, or the media (music, pictures, etc) files.
I've got two remaining options, either the RTP (I don't think so, since I got the error with a different RTP, and just recently I tried replacing the DynRPG folder and nothing else and suddenly got the error) or one of the plugins.
I put the newest RTP back in... Hmmmmm, Pepsi... one of your two newest plugins has a flaw, at least with certain patches.
(I suspect the provoke one most, but I'll test both of them)
Yes. I figured out the problem. Apparently, I wiped out the DynRPG code of Provoke, after not being sure I'd use it, and immediately after doing so, said problem arose because Provoke was still there.
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