RMVXA SKILL CREATION
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Hello.
In a game I'm creating, there's a spear skill called Jab where you're very likely to miss, but there's somewhat higher chance of doing critical damage. So, for regularly calculated damage, I used the same formula as the normal attack, and for the high chance of missing, I just made the success rate 25%. However, what I haven't been able to figure out how to do is implement the increased critical rate. Does anyone know how I would go about doing so?
In a game I'm creating, there's a spear skill called Jab where you're very likely to miss, but there's somewhat higher chance of doing critical damage. So, for regularly calculated damage, I used the same formula as the normal attack, and for the high chance of missing, I just made the success rate 25%. However, what I haven't been able to figure out how to do is implement the increased critical rate. Does anyone know how I would go about doing so?
I'm gonna have to look into this one; I think I can increase the crit rate in the skill formula box but I'm not sure whether the change would be permanent so I need to do some testing.
The problem is that the change shouldn't be permanent. I'm talking critical rate for that one attack specifically.
I know, that's why I need to test it and make sure I can do it in a non-permanent way. :P
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