RPG MAKER 2003 VERSION 1.08 QUESTION ABOUT CONDITIONS.

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Okay this is a short question that I am unable to solve.
Can ststus buffs/debuffs be stacked and not be cured by unrelated items?
The best way for me to explain this is an example so here goes...
Battle Senario:
Battle begins: Hero Status Normal
Monster attacks with magic: Pain
Hero is afflicted with Poison, Blind, and Silence.
Hero uses Echo Herbs (an item that cures Silence)
.... now what is suppose to happen is that Poison, Blind remain but...
the status returns to normal.
I've tried making the priority 15 to 20 points different or the same value like 100
but nothing helps.

Any ideas?
Before any nay sayers get started... let me tell you stacking buff/debuffs can make battle more interesting, challanging to the player, and can give the player a since of satifaction when they win the fight.
iirc there's an obscure 'feature' of RM2k3 where conditions will be wiped if a condition of sufficiently higher priority is placed on a character. I'd try setting up the conditions so they are all close together with negative status having higher priority. Something like Pain: 20, Poison: 21, Silence: 22, Blind: 23 and then seeing if the Echo Herbs heal silence. If that doesn't do it then I'm out of ideas!
RM2k3 help file says:

"When multiple conditions are afflicted simultaneously, conditions with a low priority (About 10 or so) will recover automatically, as the higher priorities take over."
so does this mean if I have Poison conidtion set to 50 and Blind set to 51
Blind will override Poison? Or do I need to keep the priority value within ten for it to not be overridden?
Any condition that is more than ten priority below the highest priority state on a character will be cleared when the highest priority condition is add to a character I believe. So keep your priority levels within ten of each other if you don't want them getting overridden.
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