SAME CLASS, DIFFERENT SKILLS?
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I'm new to game making, and I have a question that I'm unsure how to properly word or resolve.
Basically, I have two characters (Let's call them 'A' and 'B') of the same class (For example, Paladin). 'B' is stronger than 'A', and 'B' has a different set of skills from 'A'. My question is how do you do that in RPG Maker VX Ace? From what I can understand, you have "actors" and "classes" on the database. What I wish to accomplish is that 'A' and 'B' are different characters of the same class, but with entirely different skills and whatnot.
Is this possible? If so, how do I do that?
Basically, I have two characters (Let's call them 'A' and 'B') of the same class (For example, Paladin). 'B' is stronger than 'A', and 'B' has a different set of skills from 'A'. My question is how do you do that in RPG Maker VX Ace? From what I can understand, you have "actors" and "classes" on the database. What I wish to accomplish is that 'A' and 'B' are different characters of the same class, but with entirely different skills and whatnot.
Is this possible? If so, how do I do that?
If I understood properly,hmmm you just should copy one class and call it like the first one, and set its different skills and whatnot. And set up on "B" char. this second one class.
Have two classes with the same name.
or
You don't have to learn skills by leveling
up. Characters can learn skills from "Training"
or "Reading."
So lets say you have the same class, but you want
character A to be able to learn different skills
from character B, but still learn the same core
skills.
In the game you could acquire an item or talk to
an npc that only one character can learn the skill
from.
author=CorbanWolf
If I understood properly,hmmm you just should copy one class and call it like the first one, and set its different skills and whatnot. And set up on "B" char. this second one class.
I think that would work.
Now another thing I want to learn is... I'm trying to make a cutscene (actually, this would be the first scene of the game). What happens is that there's a stationary character (not the protagonist) in the middle of the area, and another extra character walks automatically to the stationary character. The dialogue between them starts, and then the screen fades to black.
I'm sorry, this is the first time I'm trying to make a game, so I'm not sure as to the process. How do I accomplish this?
Heh, you should just use "show text" in parrel event and set path to second event to look forward to 1st char. Then use "wait" enough long time and then "change screen tone". Just try do it by yourself or watch some tutorials or read "help" file to get to know. :]
You'd have three events. One would be the character in the middle, the second would be the one that walks up and the last will be the controlling event. Name them appropriately so as to differentiate and give them both the proper sprite graphics that you want.
Set the control event to Autorun in the Trigger section. In the actual body of the event have it use the Move Event command (double click on the white space and go to the second page of options. Near the top left. Set Move Route.) Choose which character you want to move, then choose how you want them to move. In this case, the Mover will be at the bottom of the screen initially and you'll make them move up until they reach the Middle-Dude - one command is equal to one step, one step is equal to one tile.
Then choose the Message event command (first page, top left) and write in the text you want. You can choose a facial graphic as well. There's a preview option that allows you to see how the text will look in game, so you can check if any words run over the side of the text box.
After dialogue is done, you can either teleport to the next map or just fade out (I assume teleporting will take you to the next part so let's do that instead). Just go to the second page of events, choose the Transfer Player command and choose the map and place on it where you want the Main Character teleported.
What I recommend, before doing anything more on your serious project since you're new to the program, is make a second project and mess around with the commands and events to see what they do. Doing will teach you more than being told what to do and it will help you a lot more in the long-run. In a mess-around project you won't be as worried about messing up and you can just work it out at your own pace. Look up some tutorials, crack open a few unencrypted games and see how things are done before you get yourself into a game that you have no idea how to do things in.
Set the control event to Autorun in the Trigger section. In the actual body of the event have it use the Move Event command (double click on the white space and go to the second page of options. Near the top left. Set Move Route.) Choose which character you want to move, then choose how you want them to move. In this case, the Mover will be at the bottom of the screen initially and you'll make them move up until they reach the Middle-Dude - one command is equal to one step, one step is equal to one tile.
Then choose the Message event command (first page, top left) and write in the text you want. You can choose a facial graphic as well. There's a preview option that allows you to see how the text will look in game, so you can check if any words run over the side of the text box.
After dialogue is done, you can either teleport to the next map or just fade out (I assume teleporting will take you to the next part so let's do that instead). Just go to the second page of events, choose the Transfer Player command and choose the map and place on it where you want the Main Character teleported.
What I recommend, before doing anything more on your serious project since you're new to the program, is make a second project and mess around with the commands and events to see what they do. Doing will teach you more than being told what to do and it will help you a lot more in the long-run. In a mess-around project you won't be as worried about messing up and you can just work it out at your own pace. Look up some tutorials, crack open a few unencrypted games and see how things are done before you get yourself into a game that you have no idea how to do things in.
I started with this http://www.rpgmakerweb.com/support/tutorial/rpg-maker-vx-ace.
It's very important that you know the basic, and try to look for your answer in google, then if you didn't find what you are looking for try to ask. I am saying it for yourself because in a serious game, there are so many thing you should know that it's really not possible to wait for someone to answer you.
It's very important that you know the basic, and try to look for your answer in google, then if you didn't find what you are looking for try to ask. I am saying it for yourself because in a serious game, there are so many thing you should know that it's really not possible to wait for someone to answer you.
Thanks. I'll try to experiment on that.
My last question (for now, at least hehehe), is if it is possible to remake the menu so that it looks somewhat like this (I made this one via photoshop):
Is this one possible? Or is it a no-no. Coz I think the menu that comes by default is a little bland... and that I have another function that I want to add in game that would also require me to edit the menu.
My last question (for now, at least hehehe), is if it is possible to remake the menu so that it looks somewhat like this (I made this one via photoshop):

Is this one possible? Or is it a no-no. Coz I think the menu that comes by default is a little bland... and that I have another function that I want to add in game that would also require me to edit the menu.
It is possible bou you need to know 'ruby'. You go to ~'ruby scripts' and ther's everything you can do. Good luck. XD :)
If you can send me the assets and stuff I can make that for you. ;)
(note: I'm joking. I would offer but I have too much on my plate right now)
(note: I'm joking. I would offer but I have too much on my plate right now)
author=Trihan
If you can send me the assets and stuff I can make that for you. ;)
(note: I'm joking. I would offer but I have too much on my plate right now)
I was going to take that offer, but since you're busy... I won't :-)
There's a more complicated one that I'd like to have (I think it's complicated because I have no idea how to start with it).
I can certainly help you with specifics if you get stuck, I just don't have the time to code the whole thing for you.
It does start off as a steep slope, but put some time into it and mess around with the program and you'll soon be learning a lot more than you thought. It's a lot easier to pick up and play with than most of the other game creation programs out there.
You might be able to do that menu using a script,
such as Yanfly, etc...
But you would need to make the skins format to the
engine so that you could use it like it works.
Okay, so I'm trying to get the hang of the scene creation thingy. The scene I'm trying to make goes like this:
There's an NPC at the middle of the room (Leader). Another NPC (minion) walks from the bottom towards the NPC at the middle. Minion starts the dialogue, then Leader replies. Then they exchange some dialogues.
After exchanging dialogues, the screen fades to black.
From what I understand, this requires 2 events (one for the Leader, one for the Minion).
My question is how do I make them exchange dialogue? Also since this is the first scene in the game, the program prompts me to place the protagonist (which isn't supposed to be in this scene). I've been trying to figure this out, but I'm not sure how to proceed with this one. T___T
There's an NPC at the middle of the room (Leader). Another NPC (minion) walks from the bottom towards the NPC at the middle. Minion starts the dialogue, then Leader replies. Then they exchange some dialogues.
After exchanging dialogues, the screen fades to black.
From what I understand, this requires 2 events (one for the Leader, one for the Minion).
My question is how do I make them exchange dialogue? Also since this is the first scene in the game, the program prompts me to place the protagonist (which isn't supposed to be in this scene). I've been trying to figure this out, but I'm not sure how to proceed with this one. T___T
If you don't want the main character to be in the party
you need to
1) Create a blank character with no sprite, etc...
(put this character in the first slot)
or
2) Create a character (from one that's in the scene.)
After doing one of these you need to remove the main character
from the party and add the character you want to be in your party.
So actually in the scene one of the characters will be a
"playable character" (even though you don't actually ever have
to have him in your party.)
The first option is good if you going to have an intro scene
or a blank screen at the start of the game. Remember that the starting
character doesn't have to be anything or do anything.
You can program the engine to do what you want.
The player will never know the difference if you
program it properly.
Edit:
To exchange dialogue you need to "Show Text."
Put a picture of the characters face in the box
and if you want the character's name at the top.
Simply have a series of show text commands
in your autorun event.
I think I got the hang of the scenes for now. My next question is... is it possible to rotate tiles? I saw that there's a tile for a large staircase (around 3 tiles long), but it's only on one direction. Is there anyway I can change it?
Also, let's say that the exit is two tiles long... Do I need to copy the event from the first tile and paste it on the second tile?
Also, let's say that the exit is two tiles long... Do I need to copy the event from the first tile and paste it on the second tile?
You should check out some free to use tile
sets for other options (only for non commercial games.)
http://forums.rpgmakerweb.com/index.php?/topic/21-celiannas-tileset/
There are more out there, but this is a good set.
If you want to modify tiles you can use Gimp, which is a free
to download image modification program. Photoshop is probably
also possible, but I don't own the program so I can't be sure.
You can copy and paste events. The event will be exactly the same
though and will take you to the exact same place as the first one.
But after copying you can edit the event to make any changes you
want.
Okay. I've placed some stairs, but for some reason, the character isn't walking through it (works like a wall).
Also, is the creation of the world map different from a regular map? Following that, is it possible to have 2 world maps?
One last question for the day (I think) is I have a special feature on my game that I want to work on. Basically, the player gets tattoos throughout the game (which works like an equipment. The player can equip any of the tattoos he gets, one at a time), but the tattoos give him skills as he reaches a certain level. Is this also possible?
Also, is the creation of the world map different from a regular map? Following that, is it possible to have 2 world maps?
One last question for the day (I think) is I have a special feature on my game that I want to work on. Basically, the player gets tattoos throughout the game (which works like an equipment. The player can equip any of the tattoos he gets, one at a time), but the tattoos give him skills as he reaches a certain level. Is this also possible?
















