HOW DO I STOP DEFENSE AND AGILITY AND LUCK DOING ANYTHING ON, ACE
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Hi
I would like to know if there is a way to stop Defense from Lowering Damage and other stats from doing something, - There going to be used for something else all i want is Attack to affect Damage and no other skill to do anything?
I snooped around the scripts for abit couldnt find how could i change it and couldnt figure out how to change it in Database either.
Thanks
I would like to know if there is a way to stop Defense from Lowering Damage and other stats from doing something, - There going to be used for something else all i want is Attack to affect Damage and no other skill to do anything?
I snooped around the scripts for abit couldnt find how could i change it and couldnt figure out how to change it in Database either.
Thanks
I think that as long as you remove it from the formula used, the parameter will not affect the results.
For example this is the default formula for attacks (Skill ID 1 ):
Just change it to remove the def part.
Like so:
For example this is the default formula for attacks (Skill ID 1 ):
a.atk * 4 - b.def * 2
Just change it to remove the def part.
Like so:
a.atk * 4
I'm pretty sure luck doesn't affect critical rate at all since there is already a stat for it. It mainly affects the rate at which status effects are applied.
As for the agility of the user affecting the actions, this should prevent it.
As for the agility of the user affecting the actions, this should prevent it.
#============================================================================== # ** Game_Action #------------------------------------------------------------------------------ # This class handles battle actions. This class is used within the # Game_Battler class. #============================================================================== class Game_Action #-------------------------------------------------------------------------- # * Calculate Action Speed #-------------------------------------------------------------------------- def speed #~ speed = subject.agi + rand(5 + subject.agi / 4) speed += item.speed if item speed += subject.atk_speed if attack? speed end end
Before entering a battle activate a common event that stores character Defence, Agility and Luck, then sets all those stats to 0.
After finishing a battle, have a common event read the stored stats and apply them back onto the characters.
After finishing a battle, have a common event read the stored stats and apply them back onto the characters.
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