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TRANSPARENT TEXTBOX

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So anyway, I was experimenting with text (see my Color Scheme topic for how that went), and I found that while you can have transparent text.



But, when you try to do this with the text box itself (basically making a window and showing the background) which with the clock timer plugin would allow some decent menus, it gives "Yay, black background!" You can tell it's not mistaking this for a color, because it's not black on battle or message, instead it's the ugly background color (usually orange).



Since I'd probably prefer see-through menus to the transparent text, I'm wondering if this can be fixed.



I have the same problem,in my custom menu i use a picture for the background and another for the Windows,this use 25% of trasparency,so when i open the default menu the two graphic design clash, because the trasparency is not present in the default menu.
So if you can add a variable to change the transparency of the textbox
Yea... I'm not doing that. I've got the whole menu timer rigged up to change with the system variable using my current plugins. I'd have to scrap everything for a code workaround, when all I need is for transparency to work properly in the textbox.

Not to mention, I also want it to work as a general rule for messages too, which would involve faking every single message using pictures.

Fixing the way system runs will fix all problems at once.

Well, making the text constant transparent helps (though any time I have normal message boxes, which is all over the game) Urgh, not an ideal solution.
RPG::transparentWindowsEverywhere = true;


will make the "transparent" setting for windows applied to all scenes except save/load (due to the special window scrolling there). The window background is then still there, but half-transparent, like the messagebox.
I've got a special SaveLoad thing anyway...

Told me that a bit late, I already made a common event that basically switches to transparent if you have MenuForerground (from game clock plugin) equal to 1.

But I'll try adding this in, and see if I can't have the original stuff back. ...Either I did it wrong (couldn't remember if OnStartup works for BetterAEP), or it wasn't really transparent enough. My solution seems to work better.


So, I got this generally to work. But there's a catch. You see, there's a pretty wide range of menu stuff (I've got green, yellow, blue BG and a a black/grey/white color shift BG based on time of day). Can a plugin be made to change the menu colors easily by variable, similar to what happens with Game_Clock plugin?
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