AM I DOING THIS RIGHT? ENLARGING 8 OR 16BIT PNG CHARACTERS RMVXACE

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First post noob here =)

I'm trying to prepare all my resources and loading them into RMVXAce.
Here's how I am enlarging characters ripped from 8 or 16bit systems.

Am I doing this right? Can you suggests better processes?
I haven't gone into Tilesets yet but that's my next step. Any suggestions on what challenges I might face in Tilesets will be greatly appreciated.

Thank you!

1. I take the 8 or 16 bit ripped PNG to http://resize2mail.com/ and set it to resize 540 x 720. (Sometimes 1 resize is enough)
2. Save the file and repeat the process with the new file but resize to 450 x 600.
3. If the file was already in RMXP format then I use Game Character Hub BETA to convert it to RMVXAce. (When I use VXC converter, the png transparency layer is lost and white background is fused into 1 layer.)
4. Then I photoshop the edges, sharpen, move them in positions if they are facing the wrong way in sequences. (Up, Right, Left, Down)
5. Using Game Character Hub BETA again to place them in the right position in Png.
6. I load into the game and preview it.

Well, I'm no expert but I think your overcomplicating things by leaps and bounds xD

If you have photoshop, just take your resource and magnify them x2 and use photoshop to arrange them to fit the standard sprite sheet.

A file doesn't have XP format, it's an image file like any other. It's just a matter of organizing the sprites in the predetermined frame boxes and making sure the image file is the right dimensions. Which are different between each engine. Once you know the frames, based on existing resources like RTP, you can alter your existing resources from their original image. Enlarge the canvas, magnify, and arrange. I believe that's all those converters are designed to do.

Like I said, I don't know much about the newer engines so maybe there is something I don't know. But when you start doing it all manually it becomes real easy and removes some of those extra steps.

What do you mean by sharpen the edges? Do they get blurry when you resize them? I had that problem in Gimp. I fixed it by converting the files to an indexed palette before resizing.
In order to preserve the square aspect ratio of a pixel, you need to resize in multiples only; no resizing in fractions like x1.25 or x2.75. 2, 3, 4, etc. only. Nothing else matters.

Simply take your image of a sprite and double (or triple, quadruple, etc.) the dimensions. Use a calculator to find out what the new dimensions will be.

For example, to resize a sprite in a 256 x 240 image, resize the image to 512 x 480, then cut and paste the sprite in a graphics editing program. If you are using a program where you can select the interpolation of pixels, select "Nearest Neighbor". It may be in a Preferences or Options menu somewhere, but selecting that will keep the image sharp.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You can easily resize pixel art to exactly double the original size in MS Paint by selecting the entire image and then holding Ctrl and pressing the + key. One of the few things MS Paint is good for.

If it's 8-bit, you'll need to do that twice.
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
author=Link_2112
What do you mean by sharpen the edges? Do they get blurry when you resize them? I had that problem in Gimp. I fixed it by converting the files to an indexed palette before resizing.


For photoshop, you need to change the scaling algorithm. Go Edit > Preferences > General and change Image Interpolation to Nearest Neighbor.
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