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NEED HELP WITH SHIP TRANSFERING

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Hello, everyone! Mango's here! I have some problems with two events in my game(can be seen just below this).
What I want them to do is: Transfer the player when in vehicle mode out on the sea by a button to the ship itself in map form! Once the player is there on the ship map, walking, you should be able to transfer back to the sea map and be inside the vehicle again!

This is the event that transfers the player FROM the sea INTO the ship. It's located on the sea map, of course.

This is the event that's on the ship map that transfers the player FROM that the ship BACK to the sea.


The problem is: When I transfer from the vehicle to the map, the player is still in the vehicle, even though I added the Get on/off vehicle action in the event! (Vice versa when I transfer from ship map to sea map.)

Can anyone help me out? I've been trying to fix this for some time but can't seem to find a solution! I'm so afraid that this might hinder my game to get finnished, as it almost is now... :/
Thanks in advance!

EDIT: I got it to work using the script called: Vehicle Plus 1.0, by OriginalWij.
However, a problem I found about it was that the ship transfering could still function when the player was in a cutscene(vehicle mode of course). I'd like to turn it off at will so it won't interfere with the cutscenes/events. Does somebody know how to do this?
I'm not familiar with that engine, so I don't really understand how that wait command works. But maybe it's because when you press X you end up running the event more than once and it turns off vehicle but then turns it on again. Try putting a wait after the Vehicle ON/OFF, because if you are still holding X after that Vehicle command runs it will start the process all over again.

You could rearrange the event to not have all this code in the parallel process. The Pressing X Button branch would be the only thing in the parallel process, so that when you press X it would call on another event(or event page) which is set to only run once. Maybe use a switch to make sure it only runs once.

But I dunno, I can't be certain in this case.
Link has a good suggestion. I would also like to point out that, the engine might be automatically removing you from the vehicle upon map transfers. So perhaps getting rid of the get on/off vehicle would do the trick. My suggestion is untested, it's just a thought I had. Good luck!
I tried both or your suggestions and none of them seemed to work :/ HOWEVER, I got it to work, due to this script: http://www.rpgmakervx.net/index.php?showtopic=15268&st=0&p=133507&#entry133507

The only down point using that script is that I don't know how to turn off the transfering feature. It all is in the script, so everytime I press X(the A button) the player transfers inside the ship, but I don't want this to happen when I'm on certain maps. Maybe I can do it with a script call, do anyone know how to do it?

Since it three areas the ship vehicle will be used in(Sea, Sea Cavern & Seatower), I guess I could have the ship transfer function on. I'll just need to change the Exterior of the ship map.

It would be best to have this down without need of scripts, but maybe I don't have a choice. Thanks for the replies a lot though! I appreciate very much, even if didn't work!

EDIT: I got it to work using the script called: Vehicle Plus 1.0, by OriginalWij.
However, a problem I found about it was that the ship transfering could still function when the player was in a cutscene(vehicle mode of course). I'd like to turn it off at will so it won't interfere with the cutscenes/events. Does somebody know how to do this?
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