VARIABLE ADDING PER LEVEL

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One Last Question for the night

I want it to add +1 to Variable (Level UP), everytime the hero levels but so i dont have to add the event to every map, is there an easy way to do this
At the end of every battle have an auto-start event that sets Hero level variable to 0, then store value equal to Hero's current level.
SunflowerGames
The most beautiful user on RMN!
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Perhaps create a common event inside a parallel process?
I have no idea if that would work, but that's where I would
start experimenting.

I also noticed that in the control variables there's something
that mentions the actor's level. You might want to look at that.
Assuming this is 2k(3): At the start of the game set the hero's level to a variable. I like to use a common event that you just call when the game starts so all of the game's initialization logic is in a single, easy to access place. Then you can add a quick and dirty solution with a parallel common event that'll grab the hero's current level in a different variable and compare the current with the old value. If it changed you can do any sort of on level changed logic you want like adding a variable. Make sure you update the old hero's level variable with the current value so the game doesn't think he is constantly getting levels!
Im on Rpg Maker VX Ace

Hmmm - I think i might make it update so Set Variable to (Hero's Level) when you enter town :D - Thanks for replies guys
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