[POLL] HOW LONG HAVE YOU BEEN WITH RPG MAKER?
Poll
How long have you been using RPG Maker/been involved in the community? Do you imagine yourself using it in the future? How did you find it? - Results
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0-1 Years
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7
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8%
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2-3 Years
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11
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14%
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4-5 Years
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10
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12%
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6-7 Years
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6
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7%
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8-9 Years
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7
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8%
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10+ Years (please let us know how long!)
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37
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47%
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Posts
I have been with RPG Maker for 2-3 years now, but I have heard countless people from the old days of RPG Making saying they have been here for 10+ years, which I find intriguing! I see myself being apart of the RPG Maker community until it dies, I truly do enjoy the program the ever-expanding community, regardless if other people believe it to be dying.
Though the games usually aren't commercial quality, the aspirations and often novel details and ideas that occasionally come along are enough to keep me playing them!
I found it when I google searched away to make a my own game and found a website that came up with a huge list of making engines, until I found 2k3, an engine that seemed to suit my needs. Then I discovered RMRK and then shortly after RMN, where I have stayed since!
Though the games usually aren't commercial quality, the aspirations and often novel details and ideas that occasionally come along are enough to keep me playing them!
I found it when I google searched away to make a my own game and found a website that came up with a huge list of making engines, until I found 2k3, an engine that seemed to suit my needs. Then I discovered RMRK and then shortly after RMN, where I have stayed since!
That's... actually a really hard question, wow!
The earliest DATED memory I have of being in the RPG Maker community was back on this one website... It had kind of a fantasy theme, big resource section using drop-downs... I WISH I could remember the name of it (though I remember one of the members being named "Kaempfer" and him having a Dr. Light avatar). Anyways, the first post I remember, though I REALLY doubt it was my first post was of me and a date during my freshman Homecoming, which would've been Fall 2004. Doing the math, that would mean I've been in the community for almost nine years.
Really it feels like it's been MUCH longer but... actually it might've been... I kinda remember first tinkering with RM2k/3 during some winter months (because it was snowing), so that was probably the year before - 2003. Really, it's stupid hard to remember for whatever reason because it's just been so long.
The earliest DATED memory I have of being in the RPG Maker community was back on this one website... It had kind of a fantasy theme, big resource section using drop-downs... I WISH I could remember the name of it (though I remember one of the members being named "Kaempfer" and him having a Dr. Light avatar). Anyways, the first post I remember, though I REALLY doubt it was my first post was of me and a date during my freshman Homecoming, which would've been Fall 2004. Doing the math, that would mean I've been in the community for almost nine years.
Really it feels like it's been MUCH longer but... actually it might've been... I kinda remember first tinkering with RM2k/3 during some winter months (because it was snowing), so that was probably the year before - 2003. Really, it's stupid hard to remember for whatever reason because it's just been so long.
That's... actually a really hard question, wow!
The earliest DATED memory I have of being in the RPG Maker community was back on this one website... GAMINGW (though I remember one of the members being named "Kaempfer" and him having a Dr. Light avatar). Anyways, the first post I remember, was probably in some game design subforum, which would've been Spring 2004. Doing the math, that would mean I've been in the community for over nine years.
Really it feels like it's been MUCH longer but... actually it might've been... I kinda remember first tinkering with RM2k during some winter months (because it was snowing), so that was probably the year before - 2003 or maybe before that - 2002. Really, it's stupid hard to remember for whatever reason because it's just been so long.
I lurked for a year or so before ever posting on GAMINGW. I remember working on 2k because 2k3 hadn't been released/translated yet, but I am pretty sure my account on GAMINGW was created in spring of 2004.
The earliest DATED memory I have of being in the RPG Maker community was back on this one website... GAMINGW (though I remember one of the members being named "Kaempfer" and him having a Dr. Light avatar). Anyways, the first post I remember, was probably in some game design subforum, which would've been Spring 2004. Doing the math, that would mean I've been in the community for over nine years.
Really it feels like it's been MUCH longer but... actually it might've been... I kinda remember first tinkering with RM2k during some winter months (because it was snowing), so that was probably the year before - 2003 or maybe before that - 2002. Really, it's stupid hard to remember for whatever reason because it's just been so long.
I lurked for a year or so before ever posting on GAMINGW. I remember working on 2k because 2k3 hadn't been released/translated yet, but I am pretty sure my account on GAMINGW was created in spring of 2004.
The first RPG Maker program I found and used was VX, but I don't remember how I found it, haha. I've been using the engines for the past 5 years, according to my oldest backups dated in 2008. The only community I showed my RM stuff to was a RL friend's forum. It was a small board and unfortunately, we all drifted away once the host, IPBFree, was taken down.
Since then, I never posted on any RM-specific communities until I came out of my shell (somewhat) and made a gamepage on here. :)
Since then, I never posted on any RM-specific communities until I came out of my shell (somewhat) and made a gamepage on here. :)
gdi kenton why do you do this. ;w;
(As a note, I also eventually became a member of GamingW, though that was AFTER leaving that other site and finding Kobra's Realm and sticking around there for a while.)
(As a note, I also eventually became a member of GamingW, though that was AFTER leaving that other site and finding Kobra's Realm and sticking around there for a while.)
I have a hard time remembering exactly what my first memory of RPG Maker was since it was so long ago, but it was shortly after the release of the translated RM95. I was working on a game with it for the longest time, then, what d'ya know, RM2k came out. And then 2k3 came out. And then XP came out. And then VX came out, and that was the first time a new RM was a step backwards, so I stuck with XP.
I tried back when it was like RpgMaker 95.
VX Ace is pretty good in terms of functions (about as many features as 2k3, whereas XP actually had less options from what I saw, unless I had a bad version or something). VX Ace though, I couldn't figure out how to do the battle events, and then I had like an auto-event or something, and displayed two messages after each other, and only one seemed to work. So I just said "screw it" because I didn't like the fact I'd paid money, and couldn't figure out why things didn't work the same way.
I might use it again when 2k3 becomes inoperable (I hope never, given the time I spent making Oracle of Tao). Damned OS updates.
VX Ace is pretty good in terms of functions (about as many features as 2k3, whereas XP actually had less options from what I saw, unless I had a bad version or something). VX Ace though, I couldn't figure out how to do the battle events, and then I had like an auto-event or something, and displayed two messages after each other, and only one seemed to work. So I just said "screw it" because I didn't like the fact I'd paid money, and couldn't figure out why things didn't work the same way.
I might use it again when 2k3 becomes inoperable (I hope never, given the time I spent making Oracle of Tao). Damned OS updates.
The mapping in VX/A is god-awful and the other features XP is missing can be added in about 20 seconds of Ruby coding.
Some people are fiercely dedicated to their engines I see. Truthfully I never particularly liked XP, everything was just so foreign and things never really looked in good in my eyes. Though that was near the beginning of my RPG Maker 'career', so my terrible skills then definitely did not help my viewpoint, so if I went back and tried again I might change my mind.
RM95? There was something before 2k? That's incredible! I am going to take a look at it, see how it's like.
RM95? There was something before 2k? That's incredible! I am going to take a look at it, see how it's like.
author=kentona
Your experience so closely mirrored my own that I took the opportunity to highlight that.
Heh, that's kinda interesting. If unintentionally hilarious in its similarity.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Adon237It's really, really bad. I made a game in it back before RM2K came out. Let me run it down for you.
RM95? There was something before 2k? That's incredible! I am going to take a look at it, see how it's like.
- Maximum of 256 switches for the entire game
- No such thing as variables
- No such thing as self-switches
- This means if, for example, you have 200 treasure chests, that only leaves 56 switches to keep track of cut scenes and everything else
- 4 pages per event
- No conditional branches or loops
- No battle events at all
- No common events
- No parallel processes
- Can't wait for movement to finish
- Can't show animations
- Can't show pictures
- Can't detect keyboard input
- Can't do a lot of other things in events
- Mapping uses the same ABCDE tileset style as RPG Maker VX, but without autotiles
- Maximum of 256 maps, I think
- No panoramas
- No directional passability; tiles are either O or X
- No heights; only events can be above the hero
- There is exactly one style of buff spell you can make, which is a flat buff to a single stat
- The buff spell stacks infinitely with itself and can be cast outside of combat; you can cast Attack Up 700 times in a row before a battle starts and have 9999 attack power during that battle
- It runs in 640x480 resolution and has full mouse support!?
I was around in the early days of Kanjihack working on Super Dante 2.
I think I'm going to start drinking and skip the stopping part tonight.
I think I'm going to start drinking and skip the stopping part tonight.
Ever since RM2k came out. I've been "involved" (i.e. very occassionally posting in) the community since 2005, I liked old GamingW. Now I'm a cranky old game maker who thinks everything was better back then.
I didn't have a good enough computer to run RMXP, but eventually I upgraded my really old computer so I was finally able to work with a newer program. I did RM2k first, then RM2k3, then RMVX, and now RMVX Ace. I've been making games with RPG Maker ever since RM2k came out basically so it's been a while. 13 years almost. 16 years old to 29 years old. This is also why I don't usually make fun of new game makers who are really young because it's like "yeah Ocean when you were 16 you wanted to make a Final Fantasy fangame. And then when you were 23 you released one."
Where am I going to go in the future? Well I've got some projects still planned out for the next few years I think so I'll have to go engine/program experimenting after I've done what I wanted to. I'm pretty sure I'll be some 70 year old in the future going "these kids have it easy nowadays with plugging in the program into your brain, when I was their age I had to use events and clever workarounds. We didn't even have scripts!"
I didn't have a good enough computer to run RMXP, but eventually I upgraded my really old computer so I was finally able to work with a newer program. I did RM2k first, then RM2k3, then RMVX, and now RMVX Ace. I've been making games with RPG Maker ever since RM2k came out basically so it's been a while. 13 years almost. 16 years old to 29 years old. This is also why I don't usually make fun of new game makers who are really young because it's like "yeah Ocean when you were 16 you wanted to make a Final Fantasy fangame. And then when you were 23 you released one."
Where am I going to go in the future? Well I've got some projects still planned out for the next few years I think so I'll have to go engine/program experimenting after I've done what I wanted to. I'm pretty sure I'll be some 70 year old in the future going "these kids have it easy nowadays with plugging in the program into your brain, when I was their age I had to use events and clever workarounds. We didn't even have scripts!"
author=LockeZauthor=Adon237It's really, really bad. I made a game in it back before RM2K came out. Let me run it down for you.
RM95? There was something before 2k? That's incredible! I am going to take a look at it, see how it's like.
- Maximum of 256 switches for the entire game
Actually, RPG Maker 95 had 1000 switches. Considering the next two points, however, that still isn't much.
- No such thing as variables
- No such thing as self-switches
- This means if, for example, you have 200 treasure chests, that only leaves 56 switches to keep track of cut scenes and everything else
- Mapping uses the same ABCDE tileset style as RPG Maker VX, but without autotiles
- Maximum of 256 maps, I think
It's actually 999, the same as now.
- No panoramas
- No directional passability; tiles are either O or X
- No heights; only events can be above the hero
- There is exactly one style of buff spell you can make, which is a flat buff to a single stat
- The buff spell stacks infinitely with itself and can be cast outside of combat; you can cast Attack Up 700 times in a row before a battle starts and have 9999 attack power during that battle
You can even break the cap doing that, but it will max at 32767 damage, IIRC.
- It runs in 640x480 resolution and has full mouse support!?
You can only have 100000 events for the entire game, EVE00000 through EVE99999.DAT
There's only 100 items, spells, monsters, and animations.
You can only have EIGHT playable characters.
The original release and 'RPG Maker 95+' won't run on Windows XP, Vista, 7, or 8. There is a version that is playable on Windows XP, Vista & 7 at least. But the engine *MAY* crash when changing items or spells.
Play around with it for fun, but don't expect to make anything serious.
YellowSubmarine made an RM2k game called Rescue Reidman around 2001-2002. I had to install the RTP to play it, so I went to Don Miguel's site to grab the program and the rtp. This is around when I first started toying around with RM, I wanted to make a game just like RR. From there, I played Legion Saga, and a Blurred Line, and so on. I never really stuck to any major forums like the lot of you, I was mostly a drifter (KR, PhanX, GamingW, WotM, Skytower, Rpg2k.net, etc..). I left RM around 2008 since I never got anything done. I was never serious about it, I stole maps and resources, I spent more time writing than coding/mapping.
And it turns out, even though I'm here on an RM forum, I still haven't come around to using the program again (despite great consideration). I'm working with rolling out my own engine for my indie game, and I think sadly my RM days are behind me. But the RM community is so amazing, it's hard to truly leave.
And it turns out, even though I'm here on an RM forum, I still haven't come around to using the program again (despite great consideration). I'm working with rolling out my own engine for my indie game, and I think sadly my RM days are behind me. But the RM community is so amazing, it's hard to truly leave.
i can't remember exactly when i started using rm2k.. I know it was before rm2k3 came, so it's 10+ years. I know i started game making around 98' or 99' as 11 or 12 years old with ZZT and Megazeux, making ASCII games. Some time after i found rm2k. It's pretty funny but my computer back then couldn't run it properly. Games lagged to a point they were unplayable. This didn't stop me developing stuff of course ;) i still remember my first project. I didn't know anything about switches or variables so after every story event i had to teleport the player to a new version of the same map where these events/conversations don't take place.
edit: looking at the poll, i'm surprised most of us are old farts it seems...
edit: looking at the poll, i'm surprised most of us are old farts it seems...
I first worked with RPG Maker (RM2K3) back in 2004 or something. But that was only for a few weeks; I didn't understand the program really well, and somehow my game files got corrupted which made me gave up on RPG Maker for some years. I recently managed to salvage a few bit of my very first game (unfortunately it wasn't even the most complete version of my game, I have no idea what happened to it), and boy did it suck. If I hadn't known I, myself, had created it, I would've thought it was made by a 3-year old.
I returned to RPG Maker (RM2K) back in 2007, when I had ideas for an epic and massive RPG adventure. Unfortunately I still didn't understand much of the program, and decided to make a seperate test game to get to learn how stuff works. I ended up liking my test game more than my original project, but abandoned it for a year or 2. In 2009 I continued development on it a little before abandoning it again. Fast forward to January 2013, and I finally decided on finishing that test game (it's in my forum profile now, lol). It isn't the greatest thing ever made, but I guess it could've been worse... for a first game.
I never considered RPG Maker as a real hobby before (more like a fun, once in a very long while, thing), but ever since I started working on finishing my first game it's turned out to be one. It's still not something I can do for months on end without breaks. I usually work on my game for some weeks, then take a break and spend time on other things for a while, then get back to my game again.
I returned to RPG Maker (RM2K) back in 2007, when I had ideas for an epic and massive RPG adventure. Unfortunately I still didn't understand much of the program, and decided to make a seperate test game to get to learn how stuff works. I ended up liking my test game more than my original project, but abandoned it for a year or 2. In 2009 I continued development on it a little before abandoning it again. Fast forward to January 2013, and I finally decided on finishing that test game (it's in my forum profile now, lol). It isn't the greatest thing ever made, but I guess it could've been worse... for a first game.
I never considered RPG Maker as a real hobby before (more like a fun, once in a very long while, thing), but ever since I started working on finishing my first game it's turned out to be one. It's still not something I can do for months on end without breaks. I usually work on my game for some weeks, then take a break and spend time on other things for a while, then get back to my game again.
























