STAT BOOSTING POTIONS
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Hello!
For the past month or so I have been trying to figure out how to make stat boosting potions. This would mean that the potion would wear out eventually - and so I wanted to make it so that you would only be able to drink during battle and the effects would wear out after the fight.
If there is any way to perform this action help would greatly be appreciated.
I am using rpgmaker xp.
Thank you.
For the past month or so I have been trying to figure out how to make stat boosting potions. This would mean that the potion would wear out eventually - and so I wanted to make it so that you would only be able to drink during battle and the effects would wear out after the fight.
If there is any way to perform this action help would greatly be appreciated.
I am using rpgmaker xp.
Thank you.
I'm not exactly sure what that is.
Does it allow me to boost by percentages? Ex: Boosts accuracy by 10% for the duration of the fight.
Does it allow me to boost by percentages? Ex: Boosts accuracy by 10% for the duration of the fight.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
In RMXP, the easiest way to do this is to create a status effect that increases the stat by 10%, and then have the potion cause that status effect.
When editing the item in the database, on the right side is a list of all the status effects in your game. Click to put a + symbol next to the status effect you want the item to cause.
When editing the status effect in the database, make sure "Nonresistance" is checked so that it never fails, and make sure "Release at the end of battle" is checked so that it doesn't persist from one battle to the next. The wearoff percentages should probably be 0 unless you want the effect to also wear off after a certain number of rounds.
When editing the item in the database, on the right side is a list of all the status effects in your game. Click to put a + symbol next to the status effect you want the item to cause.
When editing the status effect in the database, make sure "Nonresistance" is checked so that it never fails, and make sure "Release at the end of battle" is checked so that it doesn't persist from one battle to the next. The wearoff percentages should probably be 0 unless you want the effect to also wear off after a certain number of rounds.
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