DEATH FROM EVENT ON MAP, RPG MAKER VX ACE

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So in a few parts of the game im making theres traps on maps that when you stand on it has Lose -5 Hp to Hero 100HP Max he has, how can i make it that when his hp gets to 0 instead of killing him it just takes him to town?

Very clueless :P
Well, I would imagine you would make sure that "K.O. by Floor Damage" is unchecked. Then just make a parallel process common event which would check to see if all party members are dead. That would be the simplest way.
Hmmm maybe O.o its just adding a parallel process common event to every one :p
To every what? 0_o

You only need one common event, although you are going to need several fork conditions to check which party members are in the party and dead.
well you only choose 1 hero so its okay with that :P i got it working thanks for that :D
No problem, glad I could help. Good luck with the rest!
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