HELP WITH TREE ANIMATION
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I'm building a forest and I want to make some trees look like there blowing in the wind. I know I have to make an event with the new graphic but how do I make it work? maybe put the plain tree on page 1 then the blowing picture on page 2, but how do I make it go back and forth. Or if there's an easier way can someone please give me a hand here. Thank you
oh yeah and I'm using 2k3...
oh yeah and I'm using 2k3...
There are so many ways. You could just make a walk cycle for the tree like any other charset and set it to continuous but I imagine you might want more frames of animation in your own intervals.
just make it a parallel process and use move event > change graphic then a wait, then to the next frame, so something like
change graphic tree frame 1
wait 0.2 <-whatever speed you want the animation to display each frame
change graphic tree frame 2
wait 0.2
etc.
if you have a chipset and want all the trees that you placed to be blowing in the wind (this is probably more consistent) you can simply make a parallel process and have something like
change map tileset (page 3)
wait 0.2
change map tileset
wait 0.2
etc.
You'll have to make several copies of the chipset to animate it though, but it probably saves time since it makes anything you place on the chipset animate, like flowers and grass.
Keep in mind the process will repeat at the last line, so make sure a wait command is the last so there's time before the 1st frame to loop.
just make it a parallel process and use move event > change graphic then a wait, then to the next frame, so something like
change graphic tree frame 1
wait 0.2 <-whatever speed you want the animation to display each frame
change graphic tree frame 2
wait 0.2
etc.
if you have a chipset and want all the trees that you placed to be blowing in the wind (this is probably more consistent) you can simply make a parallel process and have something like
change map tileset (page 3)
wait 0.2
change map tileset
wait 0.2
etc.
You'll have to make several copies of the chipset to animate it though, but it probably saves time since it makes anything you place on the chipset animate, like flowers and grass.
Keep in mind the process will repeat at the last line, so make sure a wait command is the last so there's time before the 1st frame to loop.
author=newguy99
Is there a way to make it so that on event page 1 I have the first graphic then on page 2 the second and on page 3 the third and then it starts back on page 1?
Well, yeah, it could probably work that way. Each event that has an animation would require something (switches?) to get to the next page, the last page of the event resetting whatever requirements were set up.
Though, arguably, Darken's method sounds like less code to mess with!
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