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CONSOLE GAMES THAT SHOULD BE GOOD, BUT...
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We're not talking about games here (people would get upset). And we're not talking about clearly bad games. We're talking about...
Well, to use an example, I got Tales of the Abyss recently. Now, the storyline was good, the characters were okay, and I wanted more of the story. But then I got to like a side battle. Some sword that would probably be for you to collect if you defeated it.
Well, there were problems well before this. Screen refresh after battles is horribly slow for some reason. Meaning yeah, I don't feel like training when there's about a minute pause (I think I fixed it after a fashion, though) between battles. Potions (especially life potion which gets spent quickly in boss battles) are expensive, and get this: potions (it might be a an AD skill but) can only be used by the person selected (you can't for instance use char 2 to heal char 3) meaning attacking characters low on health have to interrupt their attack. If that weren't bad enough, healing spells are painfully slow (and switching to the healer, I found out why, you can't pause before cast and select your target, you select your target while she's casting). To add to this, monsters have easy combos, and you don't. And the party is really stupidly aggressive, so there doesn't seem to be a way to adjust formation so casters attack at range.
Yes, I was underlvl for this battle, probably. But it was all these factors rather than damage, really. The thing that really annoyed me though, was none of these issues were in the other games (Tales of Legendia could combo up to 50, no problem, instead of... 6), they had a way to make casters keep their distance, and and had reasonable healing times and reasonable item prices, and most importantly, characters can heal other characters at range. Despite this, by playing very carefully, I managed to reduce the boss hp to like 260/17000, by stunning it with a special, following it with a reduced combo, and backing it up. Great. Then my stupid beta attacker (and my black mage) go all Leroy Jenkins on me, and i have to waste two life potions, and my priest dies while I'm waiting.
It was a good game with regard to plot so far, and had some cool ideas like elemental trait skills. And lousy interface ruined it.
Games you might have liked if only for something so wrong that you had to hate it?
Well, to use an example, I got Tales of the Abyss recently. Now, the storyline was good, the characters were okay, and I wanted more of the story. But then I got to like a side battle. Some sword that would probably be for you to collect if you defeated it.
Well, there were problems well before this. Screen refresh after battles is horribly slow for some reason. Meaning yeah, I don't feel like training when there's about a minute pause (I think I fixed it after a fashion, though) between battles. Potions (especially life potion which gets spent quickly in boss battles) are expensive, and get this: potions (it might be a an AD skill but) can only be used by the person selected (you can't for instance use char 2 to heal char 3) meaning attacking characters low on health have to interrupt their attack. If that weren't bad enough, healing spells are painfully slow (and switching to the healer, I found out why, you can't pause before cast and select your target, you select your target while she's casting). To add to this, monsters have easy combos, and you don't. And the party is really stupidly aggressive, so there doesn't seem to be a way to adjust formation so casters attack at range.
Yes, I was underlvl for this battle, probably. But it was all these factors rather than damage, really. The thing that really annoyed me though, was none of these issues were in the other games (Tales of Legendia could combo up to 50, no problem, instead of... 6), they had a way to make casters keep their distance, and and had reasonable healing times and reasonable item prices, and most importantly, characters can heal other characters at range. Despite this, by playing very carefully, I managed to reduce the boss hp to like 260/17000, by stunning it with a special, following it with a reduced combo, and backing it up. Great. Then my stupid beta attacker (and my black mage) go all Leroy Jenkins on me, and i have to waste two life potions, and my priest dies while I'm waiting.
It was a good game with regard to plot so far, and had some cool ideas like elemental trait skills. And lousy interface ruined it.
Games you might have liked if only for something so wrong that you had to hate it?
I often find games that should be good but then I notice that they are console games!
To me the game that I immediately thought of is GTA4. Though I guess it doesn't really qualify because the game is still decent and fun. Occasionally. But it is also a game that is so heavily bogged down by its multitude of systems that it's hard to really really like it.
However so often I think to myself "Yeah, GTA4, awesome right?" and then I play it and yeah it is awesome for a little while and then it is not.
Now I came up with another one. Payday: The Heist. The concept of this game is pretty excellent and there's stuff in it that is really great. But the problem with the game is that it ends up as some kind of horde mode shooter with infinite numbers of police hunting you down and you have very limited ammo and on the whole the game just seems frustratingly hard. However occasionally things are really great, like just before the massive horde starts running towards you there are bits where you can shoot security cameras and other neat things. But in the end these things amount to absolutely nothing because the endgame always seem to be trying to run away from hundreds of coppers and restarting drills every five seconds. It's a game that should be good but just isn't. However the concepts are so good that I'm willing to give the sequel a try (after reviews of course).
To me the game that I immediately thought of is GTA4. Though I guess it doesn't really qualify because the game is still decent and fun. Occasionally. But it is also a game that is so heavily bogged down by its multitude of systems that it's hard to really really like it.
However so often I think to myself "Yeah, GTA4, awesome right?" and then I play it and yeah it is awesome for a little while and then it is not.
Now I came up with another one. Payday: The Heist. The concept of this game is pretty excellent and there's stuff in it that is really great. But the problem with the game is that it ends up as some kind of horde mode shooter with infinite numbers of police hunting you down and you have very limited ammo and on the whole the game just seems frustratingly hard. However occasionally things are really great, like just before the massive horde starts running towards you there are bits where you can shoot security cameras and other neat things. But in the end these things amount to absolutely nothing because the endgame always seem to be trying to run away from hundreds of coppers and restarting drills every five seconds. It's a game that should be good but just isn't. However the concepts are so good that I'm willing to give the sequel a try (after reviews of course).
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