WORK FOR GOLD?

Posts

Pages: 1
What do you guys think about a small farm job for extra gold? I made a very humorous farmer who wants help with his farm. basically you just go around plant each seed then fertilize them and he gives you some gold. You could only do this once but what do you think about making a few of these through out the game just quick money makers with extremely funny characters?
SunflowerGames
The most beautiful user on RMN!
13323

Sort of like having quests and getting rewards for them.
SunflowerGames
The most beautiful user on RMN!
13323

This is a double post....
Side quests are great sources for gold. You could do something so that it does more than four or five separate instances. Maybe a restaurant hires you to check on their farms and when you help them out you get the gold but also doing all of them nets you a little extra, or something that ties them all together so they don't seem as separate.

Of course, that's up to you, but mini- and side-quests are (imo) fun. I like a little (lot) bit of optional quests in my RPGs.

(Kindoms of Almalur: Reckoning has so many quests that I'm almost at the level cap with-out having left the first continent. That's how much I enjoy side content. XD )
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Repeatable sidequests for gold have this nasty way of getting in the way of the game economy and making it way too easy to get gold. Unless your gold curve is really steep - steep enough that the gold the player earns from it will be practically worthless two or three dungeons later and the player knows that - I would advise against making it infinitely repeatable. It has zero risk, requires almost zero thought, and is probably a lot less fun than your main game mechanics, so you want it to be a short diversion, not a thing people use to grind.

Having each one doable only once but having many of them scattered across the game seems like a good solution. The player can't grind on them until your economy breaks, and is also not encouraged to do it a bunch of times in a row until it gets really boring. I would probably advise against making them all become available at the same time. They'd serve their purpose better if they were placed in different towns/chapters so that they break up the regular game at different points.
Yea I agree that's why I made it a one time thing. And then once you're about half way through the game you can pick the plants and use them.
author=newguy99
What do you guys think about a small farm job for extra gold? I made a very humorous farmer who wants help with his farm. basically you just go around plant each seed then fertilize them and he gives you some gold. You could only do this once but what do you think about making a few of these through out the game just quick money makers with extremely funny characters?

So, he gives you gold without having to weed? Gotta have a minigame involving freakishly fast-growing herbs and/or fighting giant hungry insects.

author=LockeZ
Repeatable sidequests for gold have this nasty way of getting in the way of the game economy and making it way too easy to get gold. Unless your gold curve is really steep - steep enough that the gold the player earns from it will be practically worthless two or three dungeons later and the player knows that - I would advise against making it infinitely repeatable. It has zero risk, requires almost zero thought, and is probably a lot less fun than your main game mechanics, so you want it to be a short diversion, not a thing people use to grind.

Unless, you find a way to gradually make it more fun and challenging. Maybe you add one quest after each dungeon, and change it. First, is digging, planting, and watering. Then weeding, then drought, or bugs, or heavy rain making mold. In any case, you have to expend effort to make the money, so it's worth the price.
lol I like that I think I will add the giant insects in there... while you go to the plants 2 or 3 of them will have giant bugs!
Pages: 1