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MY MUSIC DOESN'T LOOP PROPERLY.

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I would like to share my song and also need some advice regarding the use of .OGG format and how do the loops work. I'm not sure how to render an audio file in order to make a seamless loop. It's pretty close but not yet there. I dunno, I tried removing all reverb/FX at the end, I tried manually chopping and readjusting things, I am clearly doing something wrong.

Here's the song, by the way


and the .OGG file that was supposed to loop like on youtube but it doesn't

http://www.sendspace.com/file/m240gh
There's no loop metadata in the OGG file. You need to set the LOOPSTART and LOOPLENGTH metadata to the track so RMVX(A) knows what sample to jump to once the music is complete. If you use Audacity you can set this metadata under File->Open Metadata Editor. The LOOPSTART is the sample you want it to start on; you can see the sample of a given track position by clicking the arrow on the time position at the bottom of audacity and change it from time to samples. Cut the end of your original track (like you already did) and find a sample that will hopefully seamlessly loop when RMVXA jumps to it after completing the track. I forget what LOOPLENGTH needs to be, I think its the total samples of the track minus your LOOPSTART?


Here's one I did a long time ago if it helps any.
I think your missing a step between opening the metadata editor and setting a value for LOOPSTART.
Happy
Devil's in the details
5367
As GRS mentioned above, you should probably do it with Audacity. (That's what I personally use to set loop points to OGG files)

Here's a thorough tutorial for doing so:

http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/
Alright, Audacity should do the trick. Thank you~! :)
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