SPECIAL TINT SCREEN FEATURE ADVICE! (VX ACE)

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I am looking for a way to tint everything but a specific sprite. The simplest way would be to grey scale all graphic resources but that specific sprite, but for my purpose I need to be able to turn it on and off continuously and for short durations.

Any suggestions.
I only tried once this in RM03, though I only needed to do that with 2 standing sprites, so no movements included. I actually just replaced the sprites with images, and went on with the script without having them moved.

If you want to move them, though, I cannot come up with any ideas. Maybe some plugins are capable of doing that, but otherwise it's impossible I think.

The only idea I have is, that you have your sprite flashing all the time, because flashing is unaffected of tint screen.

Hope I could help.
There are a few ways I could see for doing this. Over all the concept is pretty simple, however the execution takes a bit more prep.

At its core...

Simply have 2 tilesets, one that has color and one that is desaturated.
Do the same thing for all your event graphics(people, plants, animals...etc)

Then use a switch - When that switch is on, change the tileset and the graphics to use the desaturated ones. When it is off, Change them back to normal.

Generally I post screen shots, however I didn't on this...if you would like, I could make some up later today.

(You will find the 'Change Tileset...' function on page 3 of the Event Commands in VX Ace)
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