[HELP] VXACE ANIMATING BACKGROUNDS (PARALLAX)
Posts
Pages:
1
So I decided to make one area animate the background for the sake of aesthetics. I have a parallel process doing something like
it will work fine but the whole engine will lag. It just stutters to move around, display messages etc. Even when I set it to wait 30 frames in between it still lags. I tried an anti lag script but didn't work probably because it's only for mass event situations. Is it because of the nature of parallel process or the 'change parallax' command? Is there an alternate way to animate backgrounds?
I've done the same trick before in rm2k3 and it does fine at even a blazing 60 fps. So I know it's not an impossible feat or anything.
change parallax map01
wait 10 frames
change parallax map02
wait 10 frames
change parallax map03
wait 10 frames
etc.
it will work fine but the whole engine will lag. It just stutters to move around, display messages etc. Even when I set it to wait 30 frames in between it still lags. I tried an anti lag script but didn't work probably because it's only for mass event situations. Is it because of the nature of parallel process or the 'change parallax' command? Is there an alternate way to animate backgrounds?
I've done the same trick before in rm2k3 and it does fine at even a blazing 60 fps. So I know it's not an impossible feat or anything.
Pages:
1














