TETHICAL, A TACTICAL RPG ENGINE
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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A kickstarter just began for Tethical, a tactical RPG engine capable of making games with Final Fantasy Tactics style graphics. It has built-in support for both single-player and multi-player content. His talking in the video is unbearably slow, but the engine looks hella neat.
I don't know how realistic his $20k goal is, but I seriously seriously want to use this engine, so I hope he gets there. So, someone linked it to me, and I thought I'd post it here.
I don't know how realistic his $20k goal is, but I seriously seriously want to use this engine, so I hope he gets there. So, someone linked it to me, and I thought I'd post it here.
Anything involving tactical RPGs, FFT especially, has my support! If I had money I could help 'em out, but..since I don't, they can only receive my spiritual support~
Hope this gets funded! d=( ^ u ^ )=b
Hope this gets funded! d=( ^ u ^ )=b
I'm not quite sure where he's going with it just by reading the page and watching the video. It seems more like he's making a game that includes an editor to allow you to edit the game. Similar to Blizzard's popular built-in map editors. Especially when I look at the donation level perks and what he'll do if he gets a certain amount of extra money. It says "You can design a character for the game" or "Design a class for the game". I'm not seeing a stand-alone engine, but a game with an editor. And I honestly don't think he'll make much more than his 20k goal, if he makes it. He barely got 1% in a day, and he has a 30 day funding range. Unless he can pick up more donations within the first or second week (I remember somebody explaining how most successful kickstarters make the majority of their cash in the earliest stages, and slow down as the longer they're up). I'm thinking that this is more along the lines of FFT: The Editor.
I hate to be so negative about such an ambitious project that's going to benefit the game design community, but I just don't see this as a $20k+ mainstream editor. And the most important thing to the success of Tethical is what the final product will contain. If he uses Final Fantasy sprites in the official release, how will SquareEnix react knowing that he's got at least $20k to cough up?
I hate to be so negative about such an ambitious project that's going to benefit the game design community, but I just don't see this as a $20k+ mainstream editor. And the most important thing to the success of Tethical is what the final product will contain. If he uses Final Fantasy sprites in the official release, how will SquareEnix react knowing that he's got at least $20k to cough up?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, based on the video, it seems like those perks are probably for letting people design the built-in "example" characters and classes, like how RPG Maker has eight built-in heroes and a hundred or so built-in spells and monsters. It won't have a major impact on the game engine other than flavor, in other words.
Also, with all the talk about built-in graphics editors and hiring professional artists to make additional graphics beyond the ones he's making himself, what makes you think he'd use FFT graphics?
But the video is like listening to a Ben Stein economics lecture in slow-motion, so I can't fault you for zoning out and missing some parts.
Also, with all the talk about built-in graphics editors and hiring professional artists to make additional graphics beyond the ones he's making himself, what makes you think he'd use FFT graphics?
But the video is like listening to a Ben Stein economics lecture in slow-motion, so I can't fault you for zoning out and missing some parts.
author=LockeZ
But the video is like listening to a Ben Stein economics lecture in slow-motion, so I can't fault you for zoning out and missing some parts.
I'm probably going to be using it as a sleep aid from now on.
I didn't catch the entire video. I have a bad habit of running the video while reading the page so one of the two is always lost to me. But the parts I did watch just showed re-made scenes and models from FFT so I just feel like what was on display was more or less a technical remake of the game.
If all goes well and it does in fact get made, and he doesn't give up and just walk off with the cash, I think it would be interesting to try. But the whole "stretch goals" as he called them are a little much, in terms of time and money. He wants an extra 20k to code cross-game hero/boss battles. That's the same amount he values the maker/engine at. In the end though, it all comes down to whether or not he gets support and money for it in 29 days.
As everybody in this community is well aware of, projects we think will take X months to finish always end up taking X*3 months. Once you introduce money into the inherently unreliable schedule, it opens a can of worms with the only reasonable outcome being disappointment. Either you cut corners to adhere to the schedule, or you run out of money and are back to the trough begging for more.
That's why I won't be supporting this project (as much as I love TRPGs).
That's why I won't be supporting this project (as much as I love TRPGs).
author=SaileriusTo be fair, that is how most pitches for funding happen. It's actually kind of neat the way that movie makers these days splice together scenes from various movies to convey an atmosphere or mood for their pitches!
As a rule, I don't pledge to projects that use copyright infringing assets to promote themselves.
Anywho, it is a common practice, and I am not going to fault anyone for it. (What I will do is fault them for not having a clear plan to create their own assets and samples of their desired aesthetic, though)
author=kentonaauthor=SaileriusTo be fair, that is how most pitches for funding happen. It's actually kind of neat the way that movie makers these days splice together scenes from various movies to convey an atmosphere or mood for their pitches!
As a rule, I don't pledge to projects that use copyright infringing assets to promote themselves.
It is explicitly against the TOS for Kickstarter, though.
Anywho, it is a common practice, and I am not going to fault anyone for it. (What I will do is fault them for not having a clear plan to create their own assets and samples of their desired aesthetic, though)
That's what annoys me more than anything. There's no idea of what the project you're pitching to is actually going to look like and it's very dishonest to use professional AAA graphics to suggest that's how it'll look.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The battle at the beginning of the video between the squire and the mage is actually custom graphics. It's just a sort of similar style to FFT. (The sprites and spells were custom, at least. Not sure about the map.)
The cut scene later is totes straight up FFT graphics, including the map, though.
The cut scene later is totes straight up FFT graphics, including the map, though.
For better or worse, it looks like this project was a bust. Successful KSes tend to get around 30% of their total funding in the first few days.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Sigh! Back to idly lamenting about how much of a pain in the ass it would be to hack FF Tactics to the degree it would require to make an entirely new game in its engine, and foolishly imagining I'll probably do it some day.
author=LockeZHeh, I've tried hacking FFT before...it's rather easy if you just wanna rebalance it, alter some dialogue, or put in new sprites/characters (like Ramza and Agrias with red armor :D), but yeah trying to make a completely new game is quite a feat~
Sigh! Back to idly lamenting about how much of a pain in the ass it would be to hack FF Tactics to the degree it would require to make an entirely new game in its engine, and foolishly imagining I'll probably do it some day.
I wish his pledges were better mostly as well as make his kickstarter trailer a lot more faster. I mean, man I love FFT...and I get why he didn't have custom art but. The problem with the project it feels too programmer-specific? ;~;
The speed of the engine feels sluggish just by watching it, can't tell if it's bad recording or just that it's actually not that great. That's the only thing I paid attention to for some reason.
Hello! I'm the person behind the project. I recorded the audio sentence-by-sentence. I thought I was putting my best foot forward, and now I just feel really embarrassed. I'm not asking you to revisit the project; I just wanted to say I heard you on the audio issues and the battle animation speeds. I attempted to fix those by removing the pauses between sentences and speeding up the animation speed of the actions used in the kickstarter video.
If you're talking about the text, the backgrounds, the two maps, the character sprites, or the large character portraits, the assets you've claimed are copyright infringing are original work. That original work was done by real people in the community where I put the discussions related to this engine. For example, you can see how the event progressed in this thread: http://ffhacktics.com/smf/index.php?topic=9928.0
Real people spent real time and real talent on that stuff. I think it looks great, but there certainly wasn't a budget for it. For the characters in battle, it was volunteer work. For the people who made the sprites in the event, it was work on their own fan project. For the map in the event project, I made that! The guy who's bad at video editing and talks real slow! That guy! Is all of that in the style of FFT? Absolutely! They don't own new work in their old style, and this is new work. Also, related to the assets being an unfair representation of the final game you'd actually make with the product I'm pushing, you have the same access to this fantastic community that I do.
Ultimately, for your $10 you'd get the tools to create an sRPG, but it's not like RPG Maker where you have a host of assets to choose from. You'd have to make those until I can solicit enough contribution assets to where it actually is like RPG Maker. If you already own assets from work you've already done on other projects, it's just a matter of dropping them in. For sprites and effects, you need to make a format outside of the engine using the sprite animation tool. Displaying it is just a matter of configuration, and the pixel-scale is taken care of for you (there's just a visual illusion that has to be accounted for and configured against).
And, the reference implementation game is just a reference you could play and look inspect. It's there as a default to give you a reference for how to implement whatever feature you want in this engine. It would be there rather than starting you out with all the features you need and a remarkably blank slate. You can, of course, start with a blank slate if you want to. I have several times (once for each of the fan projects). I can't change the fact that my project is an engine, rather than a game that you functionally pre-order on Kickstarter.
Anyway, I wanted to apologize for the audio issues. Thanks for talking about my project. I appreciate it.
If you're talking about the text, the backgrounds, the two maps, the character sprites, or the large character portraits, the assets you've claimed are copyright infringing are original work. That original work was done by real people in the community where I put the discussions related to this engine. For example, you can see how the event progressed in this thread: http://ffhacktics.com/smf/index.php?topic=9928.0
Real people spent real time and real talent on that stuff. I think it looks great, but there certainly wasn't a budget for it. For the characters in battle, it was volunteer work. For the people who made the sprites in the event, it was work on their own fan project. For the map in the event project, I made that! The guy who's bad at video editing and talks real slow! That guy! Is all of that in the style of FFT? Absolutely! They don't own new work in their old style, and this is new work. Also, related to the assets being an unfair representation of the final game you'd actually make with the product I'm pushing, you have the same access to this fantastic community that I do.
Ultimately, for your $10 you'd get the tools to create an sRPG, but it's not like RPG Maker where you have a host of assets to choose from. You'd have to make those until I can solicit enough contribution assets to where it actually is like RPG Maker. If you already own assets from work you've already done on other projects, it's just a matter of dropping them in. For sprites and effects, you need to make a format outside of the engine using the sprite animation tool. Displaying it is just a matter of configuration, and the pixel-scale is taken care of for you (there's just a visual illusion that has to be accounted for and configured against).
And, the reference implementation game is just a reference you could play and look inspect. It's there as a default to give you a reference for how to implement whatever feature you want in this engine. It would be there rather than starting you out with all the features you need and a remarkably blank slate. You can, of course, start with a blank slate if you want to. I have several times (once for each of the fan projects). I can't change the fact that my project is an engine, rather than a game that you functionally pre-order on Kickstarter.
Anyway, I wanted to apologize for the audio issues. Thanks for talking about my project. I appreciate it.
You'd have to make those until I can solicit enough contribution assets to where it actually is like RPG Maker.
would you pay the people you're soliciting these things from y/n
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