New account registration is temporarily disabled.

BECOMING A PIXEL ARTIST

Posts

Pages: 1
I've been drawing traditionally for about 7 years now and was thinking of getting into digital/computer art. I've been attempting to create pixel art but using using the mouse is very difficult for me since I am so used to drawing with pen and pad. Creating a single sprite takes hours for me since I have no idea where to place pixels. I try and reference the professionals but I can never seem to understand why they place a certain pixel where do they like I can when somebody draws a certain line. I just ordered a Wacom Bamboo tablet and was wondering if using this will help me pixel easier. If all else fails I may just create hand-drawn graphics. Any advice on how to make the transition?
Ratty524
The 524 is for 524 Stone Crabs
12986
Did a google search of pixel art tutorials and came across an interesting page of various tutorials:
http://www.hongkiat.com/blog/pixel-art-tutorials/

But to give you my end on it, you first need to know that pixel art is a bit more like sculpting or painting than it is drawing. Most experienced pixel artists already have a image of what their art is to look like in mind, and they blot down the shapes of their creations and make adjustments from there. Another thing is because it's a low resolution art, every pixel you place affects the form of your shape. It's naturally a bit more time-consuming.

If it's comfortable for you to use a tablet then by all means, use it, though for pixel art you really don't have to.
Me and my peers are always trying to do pixel art, this is one of the best pixel-art tutorials as it goes deep into detail and lists some concepts that I've never heard of before.
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

Pixel art is, yeah like painting and sculpting. It should get to the point where any pixel you do affects the whole image. Also to add, Pixel art takes a long time, it's a commitment.

Lastly, I recommend graphics gale for any pixel artist :)
Thanks for the responses. The Final Boss Blues tutorial really helped me grasp the idea of pixeling a bit better. One more question, should I start with 8-bit sprites or 16/32-bit sprites? The 16/32-bit might be more time consuming but I'll have more freedom as opposed to working with the limitations of 8-bit.
Ratty524
The 524 is for 524 Stone Crabs
12986
I say as an artist you should push yourself to try new things, and believe it or not, making something that looks really good in 8-bit is actually just as hard as 16/32 bit, because you really have to consider your color choices with that style.
@Ratty534 Yeah, you are right. I tried it out and was forced to focus on dithering to make things really "pop"!

i came across some resources for the older engines called RPG Maker 2003 REFMAP? They are very similar to the style I am going for. Is it legal to use and edit them in a freeware project? All i want to do is just make the grphx a bit less muddier and change the palette.

Pages: 1