BALANCING LIFE, PLAYING GAMES AND MAKING GAMES
Posts
Hey, fellow RPG makers!
The name's Cody and I am an artist/writer who just recently started designing RPGs. I've never been much of a gamer
to be honest, but after trying out RPG Maker VX on my friend's computer, I've been hooked ever since.
That was about a year ago and I was spending most of my time learning the basics and occasionally planning
my own game. In fact I did so much planning I didn't even start the game! But I've done enough planning
and tinkering with the program to finally start something. Everything has been going smoothly but I am struggling
with man's worse enemy: TIME. Creating custom graphics, planning scenarios, coding my CBS and mapping (oh how I resent doing this) has
really become a huge strain on my social life. Back when I was just drawing and writing for the hell of it, I didn't really
care if I missed a day or two but now I am trying to create something for the world to see and I would really like to know
how you people on here balance work, life AND this monster of a hobby. I work a part-time and go to school on the weekdays so weekends
are when I like to relax and work on my art (which I always feel accomplished after doing) but game development is like making
small leaps and hurdles (yay took 4 hours to make a damn sprite -_- ohh another 3 hours balancing battles). Then I have to make some
time to actually PLAY other people's RPGs because I'm always looking for how other designers do what they do. Maybe I'm taking
this hobby too seriously? All I know is that I really want to make games. Which is so damn weird because I barely even played RPGs
growing up (Final Fantasy 7, Kingdom Hearts 1/2 and Secret of Mana are the only ones I recall playing. If Pokemon counts I guess that too)
Sorry for the rant >__>
So how do you guys balance this hobby and life (among other things)? Also, for those who create their own graphics, code and music, how do
you do it?
/topic
The name's Cody and I am an artist/writer who just recently started designing RPGs. I've never been much of a gamer
to be honest, but after trying out RPG Maker VX on my friend's computer, I've been hooked ever since.
That was about a year ago and I was spending most of my time learning the basics and occasionally planning
my own game. In fact I did so much planning I didn't even start the game! But I've done enough planning
and tinkering with the program to finally start something. Everything has been going smoothly but I am struggling
with man's worse enemy: TIME. Creating custom graphics, planning scenarios, coding my CBS and mapping (oh how I resent doing this) has
really become a huge strain on my social life. Back when I was just drawing and writing for the hell of it, I didn't really
care if I missed a day or two but now I am trying to create something for the world to see and I would really like to know
how you people on here balance work, life AND this monster of a hobby. I work a part-time and go to school on the weekdays so weekends
are when I like to relax and work on my art (which I always feel accomplished after doing) but game development is like making
small leaps and hurdles (yay took 4 hours to make a damn sprite -_- ohh another 3 hours balancing battles). Then I have to make some
time to actually PLAY other people's RPGs because I'm always looking for how other designers do what they do. Maybe I'm taking
this hobby too seriously? All I know is that I really want to make games. Which is so damn weird because I barely even played RPGs
growing up (Final Fantasy 7, Kingdom Hearts 1/2 and Secret of Mana are the only ones I recall playing. If Pokemon counts I guess that too)
Sorry for the rant >__>
So how do you guys balance this hobby and life (among other things)? Also, for those who create their own graphics, code and music, how do
you do it?
/topic
I've been at this for years and I'm still trying to figure it out. The best advice I can offer is not to be daunted by the overwhelming workload before you. As long as you're continuing to work on SOMETHING, it's getting done. Bit by bit, it's on it's way. If it makes the end result better, it's not a waste of time.
Well, it helps if you have as little of a social life as possible, that's for sure.
I don't think you're taking it too seriously, it all depends on what you want to accomplish with your gamemaking. If you're just doing it to fill time and as a creative outlet, which is probably the case for many, just working on the game every now and then is fine.
From your post I guess it's just a hobby so I don't think you should take it so seriously that you sacrifice friends for it.
I don't think you're taking it too seriously, it all depends on what you want to accomplish with your gamemaking. If you're just doing it to fill time and as a creative outlet, which is probably the case for many, just working on the game every now and then is fine.
From your post I guess it's just a hobby so I don't think you should take it so seriously that you sacrifice friends for it.
I setup temporary goals each week, this works not only for game dev but also for stuff like school and such. As long as you do something each day (even small as 2 hours) think of what will happen after a year?
There's sadly no such thing as balance if you're serious about it though.
There's sadly no such thing as balance if you're serious about it though.
Work 8 hrs on Weekends and Game Make all day at Weekends.
Is what my friend advised me to do, but damn it's hard. :<
Is what my friend advised me to do, but damn it's hard. :<
author=Archeia_Nessiah
Work 8 hrs on Weekends and Game Make all day at Weekends.
Is what my friend advised me to do, but damn it's hard. :<
I'm guessing you meant to make games at weekends and work weekdays?
author=Darken
I setup temporary goals each week, this works not only for game dev but also for stuff like school and such. As long as you do something each day (even small as 2 hours) think of what will happen after a year?
2 Hours every day is actually quite alot if you're working/going to school on top of that and have a social life. I'm impressed if you can do that every single day.
I pretty much stopped playing games. I work 9-5 on weekdays and work on games 4-8 hours when I get home, then I spend most of my weekends working on games.
If you find that you don't have enough time for you yourself to do everything, for example creating custom graphics, systems, storyline, eventing, and everything, it might be because you don't!
Here a couple of possible solutions:
Here a couple of possible solutions:
- Ask people to help you. This can be majorly useful, since working in teams mean you can use everyone's strengths!
- Reduce the scale of your game. Sometimes people simply do not have enough time to implement an MMO-style RPG with tons of crafting systems, elemental battling, skill customization and relationship systems as well as quest givers... maybe it won't even be a fun game anyway with all of that. Try stripping it down and you may be surprised.
- Save up money to take some time off work or quit altogether to work full-time on your game. As long as you work hard during this time otherwise it may be for nothing!
- Forget about your social life. Literally, if you want to become a super-duper developer, this is what you might have to do, at least for a short while (make that a few years/decades). Put your social life on hold for a little while (not completely, just mostly), and you'll be surprised what you can churn out. To insure ultimate productivity, Victor Hugo (who wrote Hunchback of Notre Dame) put himself under house arrest. He locked up his clothes and outfitted himself in a long gray shawl. If he couldn't get dressed, then he couldn't go out. It was an effective solution. In this unusual costume, Hugo raced toward, and ultimately met, his deadline.
- Realize that making games will still probably take a long time. It may take months, years before your game comes out, depending on how big you plan it to be. But you have to be OK with that, why? Because you love making games. Because you can't see yourself *not* making games. That's where the truth lies, and if that's not you, then maybe game-making isn't for you.
author=kentona
I don't balance it well at all, and my life is suffering.
Same, but my game is suffering.
I have a well balanced work ethic. Game make 90 minutes a day, have mondays and tuesdays off. Most of the time I work in a bar, so I guess it's a social life if listening to gossip/sob stories counts, right? :S
Thinking about it, I would definitely take up a chance to clone and enslave myself to game make if the opportunity presented itself.
Thinking about it, I would definitely take up a chance to clone and enslave myself to game make if the opportunity presented itself.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=mawkI would need to be at least seven people to actually have any chance to get any more work done than I do now. One of me would play MMORPGs all day, one would watch anime non-stop, two would go into hormonal overdrive because I would totally go gay for myself and they'd just do nothing but make out with each-other all the time, and one would get sick of my shit and move out of the country to get away from these six horrible people around him.
have you thought of being three people
That only leaves two, and one is going to mostly keep doing what I'm doing now - because seriously it's not like I'm gonna stop playing WoW and FF14 just because I have a dedicated body that does nothing else, there's too much anime and too many daily quests for that to be enough. The last one might be able to actually do something productive, though it's unlikely. He'd probably become some manner of foodie, or go back to college, or something equally useless.
You just need to better balance out your schedule and design a game based on how much time you actually get to work on it if you’re finding it difficult to get a lot of time doing anything at all. I understand. Juggling between life and game making can be a challenge – but it can be done!
Take me, for example: I usually have work from nine to five on the weekdays and I’m usually home around six o’clock with around five or six hours of freetime before bedtime. Depending on the day, there are usually sports on T.V.. But unless it’s an important game, like playoffs, etc., then I’ll usually work on my games as I occasionally check the scoreboard during intermissions (or listen to it on the radio). At night, sometimes, I usually like to use the bike, rower or take an hour trip into our sauna for some much needed exercise. If I have to write anything down that I can add to the game the next time I get a chance to work on it, I usually will write some stuff down before it gets too hot and I start to sweat all over the actual paper (trust me, it’s like you have fifteen minutes before the waterworks come on while you’re in there).
On weekends is when I go full blast. But often some of my friends want me to do things like hang out with them or watch a movie. Unless it’s something I’m going to enjoy and have a lot of fun doing, I usually sometimes cut it short in order to work on my games some more (but the extra relaxation DOES help). I also do play basketball with some guys for around an hour or two, so that factors in.
If I’m a good boy, then I usually get around 15 hours a week to work on these things – which isn’t that bad! And actually, as strange as it sounds, less time working on a game CAN be more good because having too time on your hands can often lead to more frustration and fatigue as your body and mind need to unwind once and a while. And there’s just something’s you can’t figure out until you have a bit of a rest, know what I’m saying?
The important thing is to just balance out the crap that weighs you down and to make the most of your free time. And by that, try your best not to get distracted! You wanna use your free time to the fullest!
If you’re still having trouble finding yourself some more freetime, maybe you might work on a much shorter project, or help other developers out by lending some of your skills, like sprite work, and what not.
If all else fails, you could always try to clone yourself! Nothing wrong in trying that.
Take me, for example: I usually have work from nine to five on the weekdays and I’m usually home around six o’clock with around five or six hours of freetime before bedtime. Depending on the day, there are usually sports on T.V.. But unless it’s an important game, like playoffs, etc., then I’ll usually work on my games as I occasionally check the scoreboard during intermissions (or listen to it on the radio). At night, sometimes, I usually like to use the bike, rower or take an hour trip into our sauna for some much needed exercise. If I have to write anything down that I can add to the game the next time I get a chance to work on it, I usually will write some stuff down before it gets too hot and I start to sweat all over the actual paper (trust me, it’s like you have fifteen minutes before the waterworks come on while you’re in there).
On weekends is when I go full blast. But often some of my friends want me to do things like hang out with them or watch a movie. Unless it’s something I’m going to enjoy and have a lot of fun doing, I usually sometimes cut it short in order to work on my games some more (but the extra relaxation DOES help). I also do play basketball with some guys for around an hour or two, so that factors in.
If I’m a good boy, then I usually get around 15 hours a week to work on these things – which isn’t that bad! And actually, as strange as it sounds, less time working on a game CAN be more good because having too time on your hands can often lead to more frustration and fatigue as your body and mind need to unwind once and a while. And there’s just something’s you can’t figure out until you have a bit of a rest, know what I’m saying?
The important thing is to just balance out the crap that weighs you down and to make the most of your free time. And by that, try your best not to get distracted! You wanna use your free time to the fullest!
If you’re still having trouble finding yourself some more freetime, maybe you might work on a much shorter project, or help other developers out by lending some of your skills, like sprite work, and what not.
If all else fails, you could always try to clone yourself! Nothing wrong in trying that.
Thanks for all of the responses, everybody! I'm going to just have to take this one day at a time and stop rushing >_< I just recently created a schedule for myself and had to cut a few things out of my life (playing basketball for 2 hours at the park isn't really important nor is watching reruns of seinfield lol).
@addit - We live similar lives, dude! Haha.
@addit - We live similar lives, dude! Haha.
@thatbennyguy - Reduce the scale of your game
It's not so much that scale and scope but more of the detail and consistency I want my game to have. Which is usually even more difficult to achieve.
It's not so much that scale and scope but more of the detail and consistency I want my game to have. Which is usually even more difficult to achieve.
author=CrescentKnightSO spend some of your lunch break world-building in your head.
@thatbennyguy - Reduce the scale of your game
It's not so much that scale and scope but more of the detail and consistency I want my game to have. Which is usually even more difficult to achieve.
I'll take "Things that Seem Monumentally Difficult" for 500, Alex.
It is doable, I think, but it does require a mix of sacrifice and efficient time-management trickery.
There's a lot of things you can sacrifice, but all of them come with a cost:
The consequences of sacrificing work and school are probably obvious enough.
Sacrificing too much of your social life will put you in a bubble that corrodes your mind and saps your motivation, especially if you are generally a social creature. There's only so much you can convince yourself that you don't want to go out and hang out with people - at some point, sacrificing your social life will hurt your productivity instead of help it. This might not be true for everybody, but if you like going out with friends, you should do it. Your happiness is pretty intrinsically linked to how much you can create, and depression can a major stumbling block. Also, social experiences are often great sources of inspiration; sometimes a short break from a project doing something fun is exactly what you need to kickstart that project again.
Sacrificing your free personal free time - playing games, browsing the internet, etc. - always seems like the obvious choice, but people always have the hardest time doing it, and they blame themselves for being lazy (at least, I did). But we need this time to shut our minds off and relax. It helps us reorganize and come back to our work stronger than ever. Of course, if you spend an inordinate amount of time goofing off, it can be a problem, but don't be harsh on yourself for taking some personal time.
Sacrificing sleep might get you an extra day, but sacrificing it on a regular basis will more likely than not put you in a trance that disrupts your concentration and ruins your ability to work.
The human brain only generates so many creative hours a week - rather than trying regularly squeeze it for more, do the best to maximize the ones you have. There's a lot of ways to do this, and how effective each is varies per person, but here some of the typical ways to really stay productive:
Note that this list is a mix of scientific stuff and stuff that works for me, personally. What works best for you will probably be a little different, but these things are a great place to start experimenting, I think!
It is doable, I think, but it does require a mix of sacrifice and efficient time-management trickery.
There's a lot of things you can sacrifice, but all of them come with a cost:
The consequences of sacrificing work and school are probably obvious enough.
Sacrificing too much of your social life will put you in a bubble that corrodes your mind and saps your motivation, especially if you are generally a social creature. There's only so much you can convince yourself that you don't want to go out and hang out with people - at some point, sacrificing your social life will hurt your productivity instead of help it. This might not be true for everybody, but if you like going out with friends, you should do it. Your happiness is pretty intrinsically linked to how much you can create, and depression can a major stumbling block. Also, social experiences are often great sources of inspiration; sometimes a short break from a project doing something fun is exactly what you need to kickstart that project again.
Sacrificing your free personal free time - playing games, browsing the internet, etc. - always seems like the obvious choice, but people always have the hardest time doing it, and they blame themselves for being lazy (at least, I did). But we need this time to shut our minds off and relax. It helps us reorganize and come back to our work stronger than ever. Of course, if you spend an inordinate amount of time goofing off, it can be a problem, but don't be harsh on yourself for taking some personal time.
Sacrificing sleep might get you an extra day, but sacrificing it on a regular basis will more likely than not put you in a trance that disrupts your concentration and ruins your ability to work.
The human brain only generates so many creative hours a week - rather than trying regularly squeeze it for more, do the best to maximize the ones you have. There's a lot of ways to do this, and how effective each is varies per person, but here some of the typical ways to really stay productive:
- Eat Healthy: Your body and mind get weaker if you eat junk food. You want water, fruits, vegetables and meat. Avoid too much sugar, which spirals your concentration out of control. Caffeine - 1-2 cups of coffee a day - is great for concentration and healthy for you. If caffeine makes you jittery, stick with tea. Both coffee & tea have lots of antioxidants, which prevent disease and reduce inflammation and are generally really good for your health.
- Exercise a little every day: Exercise can work off excess energy and endorphins put you in a good mood that can be very productive. Again, staying healthy makes it easier for your mind and body to work at the highest efficiency. You don't need to work out for an hour - even just 15 minutes of interval training, 200 jump ropes - anything that gets your heart pumping fast will do.
- Make a to-do list: One of my biggest problems in game-making is a lack of noticeable progress. It often can feel like you've done nothing, even if you've been working all day. A checklist of small things (make a map, design 3 encounters, finish a sprite, etc.) will remind yourself that you are making continuous progress.
- Remove distractions: Avoid things that will pull you out of your gamiking zen. FB, Twitter, RMN, internet news, your parents' constant chores, texts, phone calls, etc. will all interrupt your process and it can be hard to jump right back into it. There's programs out there to temporarily block sites you're addicted to, avoid responding to every text you get as soon as you get it, etc.
Note that this list is a mix of scientific stuff and stuff that works for me, personally. What works best for you will probably be a little different, but these things are a great place to start experimenting, I think!
Time management and life balance are two things I am absolutely terrible at. I work 9-5 Monday to Friday, I draw and take my indie comics and artwork to sell at comic conventions on weekends, I'm a father, so a lot of "my" time is now "family" time, and I'm interested in too many damned hobbies. Reading comics, drawing comics, playing games, making games, pixel art, 3D modelling, cosplay, making YouTube videos...
I'd probably be more productive if I didn't have my hands in so many pots at once but I don't particularly want to give up any one pot, y'know?
I'd probably be more productive if I didn't have my hands in so many pots at once but I don't particularly want to give up any one pot, y'know?

























