PROBLEMS WITH RPG MAKER 2003
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Hello all, I am matsuda123, a new member to these parts. I am currently developing a large RPG using 2003, and doing mostly well with graphics creation. However, recently I have run into a rather serious problem. Each time I try importing my own graphics, their color becomes distorted and in game they appear with the background color around them. Have I used too many colors? Is their any way to tell what colors are permitted in a 256 color bitmap?
This link here could help you: http://rpgmaker.net/tutorials/377/
I recommend using iDraw to make and edit graphics in RM2k3. In the above link you can find a version specifically made for it.
If you want to use an image that has more than 256 colors, it is recommended to convert the image to Indexed color mode. You can do so using a program like Gimp or Photoshop. Doing so will make the image look right when shown in RM2k3.
I recommend using iDraw to make and edit graphics in RM2k3. In the above link you can find a version specifically made for it.
If you want to use an image that has more than 256 colors, it is recommended to convert the image to Indexed color mode. You can do so using a program like Gimp or Photoshop. Doing so will make the image look right when shown in RM2k3.
You can even use MSpaint to convert images. Open it in paint, copy it, and paste into iDraw. It uses the current palette that is loaded in iDraw, but at least it's there.
Ifranview can do it too. But I'd recommend a high end program like Gimp or Photoshop(both have free versions). You would change the mode to Indexed and export/save as a .png and then you can open it in iDraw.
I should update that tutorial a bit...
When you save an image in iDraw, the first color in the pallette is automatically the transparent color. So make sure that is the background color and it will always work in 2k3. You don't need to use the import button to bring graphics into RPGmaker, you can copy them into or save directly into the project folders. As long as the transparent color is set properly it will work.
And you can't open an image that has over 256 colors into iDraw, so that's one way to tell how many colors it has. You can use of the methods suggested here to reduce it to 256.
Ifranview can do it too. But I'd recommend a high end program like Gimp or Photoshop(both have free versions). You would change the mode to Indexed and export/save as a .png and then you can open it in iDraw.
I should update that tutorial a bit...
When you save an image in iDraw, the first color in the pallette is automatically the transparent color. So make sure that is the background color and it will always work in 2k3. You don't need to use the import button to bring graphics into RPGmaker, you can copy them into or save directly into the project folders. As long as the transparent color is set properly it will work.
And you can't open an image that has over 256 colors into iDraw, so that's one way to tell how many colors it has. You can use of the methods suggested here to reduce it to 256.
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