NEED A BREATH OF FIRE II TILESET
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Hello! After browsing these forums for the better part of a month, I finally have to make my first post. And of course, I'm asking for something :(
Anyway, I need a complete (or close to it) tileset for Breath of Fire II. I am currently involved in making a BoF2 fan-game, and having already coded the engine and written the script, I can't make a lot more progress until I have that tileset. It seems to be completely missing from the internet (small pieces here and there, but nothing even remotely resembling complete) and my own attempts at ripping them have ended poorly.
If anyone could possibly direct me to an existing tileset, or be so kind as to do a rip for me, that would be fantastic. Of course any contribution will be credited in the game.
Here's a resource I was using when I was attempting to rip the tiles. Maybe it will be useful to you as well? (Scroll down to the BoF2 section, it has a 1:1 screenshot of several game maps). http://www.vgmaps.com/Atlas/SuperNES/index.htm#BreathOfFireII
Thanks for your time and attention!
Anyway, I need a complete (or close to it) tileset for Breath of Fire II. I am currently involved in making a BoF2 fan-game, and having already coded the engine and written the script, I can't make a lot more progress until I have that tileset. It seems to be completely missing from the internet (small pieces here and there, but nothing even remotely resembling complete) and my own attempts at ripping them have ended poorly.
If anyone could possibly direct me to an existing tileset, or be so kind as to do a rip for me, that would be fantastic. Of course any contribution will be credited in the game.
Here's a resource I was using when I was attempting to rip the tiles. Maybe it will be useful to you as well? (Scroll down to the BoF2 section, it has a 1:1 screenshot of several game maps). http://www.vgmaps.com/Atlas/SuperNES/index.htm#BreathOfFireII
Thanks for your time and attention!
There will be more than one tileset because, well, there were a lot of different areas in the game. That said, I do have a few links that might help:
VGMaps is a good site for straight map rips.
The Spriters Resource also has a lot of resources, too.
VGMaps is a good site for straight map rips.
The Spriters Resource also has a lot of resources, too.
Well, I do see I worded that poorly. Its not so much that I need a single "complete" tileset. I can piece them together easily enough. No, the challenge is that resources from the game seem rare to begin with.
It does seem like I'll end up doing my own rips, barring any shocking revelations within the next day or so. Whats funny (and very coincidental) is I think I actually tried emailing you, Liberty, a few days back. I saw you'd also been working on a fan-game at one point, and thought you might have had your hands on a complete set. I take it, from your response, that I was either incorrect about that, or you wish to keep that to yourself (which, truth be told, I would completely understand.)
Anyway, thanks for the response!
It does seem like I'll end up doing my own rips, barring any shocking revelations within the next day or so. Whats funny (and very coincidental) is I think I actually tried emailing you, Liberty, a few days back. I saw you'd also been working on a fan-game at one point, and thought you might have had your hands on a complete set. I take it, from your response, that I was either incorrect about that, or you wish to keep that to yourself (which, truth be told, I would completely understand.)
Anyway, thanks for the response!
Liberty those are some pretty go resources.
I just had a look at the FF 6 enemies and was like,
"You could make a whole side battle RPG from these."
Not that I'll be making a FF game.
My set has been resized and edited quite a bit for Ace usage, not 2k3, or I'd have offered (I didn't keep the originals, unfortunately, and I actually used base maps like the ones in the links in my last post and added a few items here and there to update the maps a bit more - parallaxing - since the game is set in the near future of the same world, so there's not too much differences).
You can create tile sets from the maps I linked you to, though. Just get a graphics program that allows you to set a grid, set it to 16x16 and line a chest or something square up in a tile. Then rip to your heart's content.
One warning, though. Some of the water tiles are hell to work with. Some have 5 frames, some have 3, others 6 and so forth, so it's hard to get them working properly. It's one reason I put my game on the back bench for the moment. Damn water times. >.<;
Also, candle frames and fire does the same. :/
Good luck, though!
You can create tile sets from the maps I linked you to, though. Just get a graphics program that allows you to set a grid, set it to 16x16 and line a chest or something square up in a tile. Then rip to your heart's content.
One warning, though. Some of the water tiles are hell to work with. Some have 5 frames, some have 3, others 6 and so forth, so it's hard to get them working properly. It's one reason I put my game on the back bench for the moment. Damn water times. >.<;
Also, candle frames and fire does the same. :/
Good luck, though!
Sorry to keep pestering you Liberty, but what sort of resizing and editing? I'm not actually using any iteration of rpgmaker (game maker studio, rather), so I could technically use any tile size I wish. I've already resized most of the overworld sprites to 36x48, and intend to do so with the overworld tiles. So if you've resized them to 32x32 or anything like that, it'd actually be closer to what I want anyway.
Either way's good, though. If you're cool with it, I'd love to see what you've got. At best it could save me a lot of work, and at worst I could salvage whatever is usable, then go from there. And of course, you'd obviously be credited for it.
Either way's good, though. If you're cool with it, I'd love to see what you've got. At best it could save me a lot of work, and at worst I could salvage whatever is usable, then go from there. And of course, you'd obviously be credited for it.
You can download Gimp, which I use, to edit images.
It's a free program, if not the easiest to use.
You could probably just copy what you want and paste it in gimp
and rescale the layer. (Not sure never done it.)
author=kory_toombs
You can download Gimp, which I use, to edit images.
It's a free program, if not the easiest to use.
You could probably just copy what you want and paste it in gimp
and rescale the layer. (Not sure never done it.)
GIMP is a decent program, though I've never tried editing pixel art in it. I've got CS6 myself, but it's awful for that sort of thing because it *hates* working with individual pixels. When you go down to that level, all sorts of awful things happen (mostly it won't erase just 1 pixel at a time, even if you set your eraser size to 1)
Personally, I love this little indie program I picked up recently called Pyxel Edit. It's not really complete, and it's buggy when you import really large images, but it's gotta be the easiest program to use for sprite and tile drawing/editing/manipulation.
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