SPRITERS, MAPPERS, AND CODERS NEEDED, FOR LUCIRA

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WHAT IS THIS THING ?

Lucira is a JRPG style game with some dating sim elements, akin to the Persona series (specifically 3 and 4). It is a kemono game meaning that all the characters are furry (for the most part). The game revolves around the main character, Tora Yuzukawa, who has been pretty much a shut in after the death of her mother, whom she grew up with hearing stories from her about a
magical land where animals ruled: Lucira.

One day, Tora receives an acceptance letter from an unknown university known as Monogatari University, with some unclear instructions. Despite the strangeness of this letter (and having not ever applied), she decide to pay the campus a visit, when she mysteriously has a lapse in memory and wakes up in an unknown forest as a calico cat…and then, everything begins to become stranger and stranger…

for more information - http://steamcommunity.com/groups/Lucira or http://www.moddb.com/games/lucira-moments-from-the-heart

Features

Free turn battle system: Choose your tactics in any order, but be mindful! Stronger attacks may come at the cost of your teams actions. Spend your actions carefully.
- Active skills: Some skills have special input requirements or mechanics to them. Each character has a unique mechanic to them that alters how they are played.
- Increased Difficulty: This game features a difficulty level higher than the standards of most RPGs. Prepare to challenge yourself to difficult enemies who could potentially wipe a player who is mindlessly mashing buttons. Utilize techniques and spells available to maximize your survival and KEEP THE MAIN CHARACTER ALIVE.
- 8 Party members: An endearing cast of different but deep characters with their own special ability.
- Fully Voiced: All story cutscenes and some side scenes in this game are VOICED.
- Multiple endings, Meaningful choices: Every choice in game counts to something. You may find that what you choose to say will come back to you someday. Also, your decisions and actions (or lack thereof) may change the outcome of the final stretch of the game.
- Dating Sim Elements: Give gifts, talk with your party members or key NPCs, form relationships and bond! Getting close to your party and friends may grant you, the main character, benefits such as passive abilities or special unique techniques. This includes drawn portraits for every major npc and main character!
- Free-form skill progression: You choose which skills you want to get in which order, with a wide array of passive abilities and such to choose from for each character.
- This is my gun (or sword...or wand...): Upgrade your weapons with various components and make them how you wish, or min-max to your hearts content. Don't be shy! Weapons you make or obtain will stick with you for a long time and actually have a meaningful presence other than "Wand that has 20 MAG" and "wand that has 30 MAG". Decide what they mean to you!
- Crafting Galore!: Craft items to sell, potions, weapons, armor, and more! Don't just settle for the mundane store stuff, have fun with it and make a profit!


Invalid YouTube URLhttps://www.youtube.com/watch?feature=player_detailpage&v=0WYIteam1kU
•••••••••••••••••

- Spriter :
You will be working with one other spriter to output sprites for the main characters and Major NPCs. These sprites are in the VX style and references/answers will be provided as necessary.

- Mapper/Level Designer:
You will be cooperating with me and another mapper to create the various areas in the game, primarily the dungeons and architecture for the university. If you have some eventing knowledge, I can allow you to create puzzles for the dungeon in conjunction with the maps.

- Database Population/Balance QA :
You will be providing aid with populating the database. As it stands, not ALL the character's skills are implemented, so it'll be your responsibility to add the skills and appropriate states in as needed using your judgement for balance. You will also be assessing potential balance issues between skills and letting me and my primary assistant know.

- General Assistant and QA:
You will be providing help with any of the 3 above areas as needed. You will also be testing for bugs and event logic flaws.

- Coder/Scripter:
Make modifications to existing scripts as needed to address glitches that I have been unable to remedy (they should be minor).

- Voice actor:
You will be acting the part of one of many Major (or minor) NPCs. For more information, view this thread:

http://voiceactingalliance.com/board/showt...&viewfull=1

••••••••••••••••••

CONTACT INFO

You MUST have Skype to be a part of this project. Add me on Skype through the username Sushihad or look up "Pakki Sukibe". I will then add you to a group chat and we will discuss more as we go.If you are willing to be a spriter, you can also email me at megahead11@yahoo.com. If you do add me on Skype POST HERE SO I KNOW, just so I know who you are.

Keep in mind this is a Free to play game and therefore this work is voluntary and I can't really provided compensation (save for the occassional doodle and random group conversation). I am considering putting a kickstarter to fund the project (but not sell), but this is up in the air and not certain, so don't count on it anytime soon (though you will get a share if needed). I'm very thankful for anyone that does want to provide help and you will have some say in the game development as we progress (in addition to regular updates on the game).

••••••••••••••••••

The Team Thus Far

Pakki Sukibe - Lead Designer, Writer, Artist, Voice Actor (Yun)
Prince Nikko - Primary assistant/Senior Balance Advisor, Mapper
xXKuito - Eventer/Level Designer
RusselOtter - Public Relations, QA
"The Wizard" Natriacid - Scripter/Debugger
Tehwolfua - Sound Designer and Engineer
Ryan Takanashi - Scripter
Jho - Spriter
Holly Lindin - Music, Voice Actor (Misame)
Skeleton Jester - Assistant Music Advisor, QA
"Cynny" - Voice Actor (Juna)
"Mikki" - Voice Actor (Rinette)
Kendra Braun - Voice Actor (Tora)
Papertowelz - Voice Actor (Idris)
Nova Knight - Voice Actor (Hannon)
Chris Abrahamsen - Voice Actor (Raion)

••••••••••••••••••

CURRENT PROGRESS (More to come soon)








I can burp in fifteen different languages, what job do you have for me?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
So you'll be the idea guy?
Hello, I'm Pakki-Sukibe, the lead designer of the project. Russel is helping me with PR and recruitment.

author=SnowOwl
I can burp in fifteen different languages, what job do you have for me?

What kind of languages are we speaking here?

author=Corfaisus
So you'll be the idea guy?


That would be me, though if anyone in this project is willing to help out, I'm always open to hear ideas once they've tested the game. I love to have ideas bouncing around so long as it doesn't go retrograde in terms of current progress. If we have a good coder, we can also think about design decisions in terms of interface, so it's more user friendly.

Roden
who could forget dear ratboy
3857
It brings a smile to my face to see this callout of "do my job for me" come up every month on this site. Really.

/sarcasm
You should post some of the art in these things, not just words and links. Pakki's stuff is good. Most of the people who are good in these areas are working on their own stuff, so you'll need to show a good enough reason to want to join you. A short description is never enough.
edchuy
You the practice of self-promotion
1624
You should´ve created a RMN profile for the game and then requested help through a blog there. Unfortunately, the way you are requesting help resulted in the expected RMN member response. Thus, I would say you should consider another way to approach them. That said, your links probably do provide enough info although the average RMN member won't bother to click through unless they are somewhat intrigued ...
SunflowerGames
The most beautiful user on RMN!
13323

You have no idea how many newbies want to a make a team.
Again, when I get back home, there will be a rather long post here...
Not everybody wants to work with newbies. Not if they envision something good for their game.
Pictures speak louder than words. You're not going anywhere if you don't have any pictures to show here (and portfolio, for that matter). Even if your pictures are in those links, do you think people will be bothered to click the links if you can't be bothered to post pictures (properly) here?

EDIT: Not to mention there's something wrong with one of your links: http://voiceactingalliance.com/board/showt...&viewfull=1

EDIT2: I'll give you the benefit of a doubt by helping you post your game screenshots here, though I don't know what to make of them, really...



EDIT3: And the video (of just the Character Design/Concept Art): http://www.moddb.com/games/lucira-moments-from-the-heart/videos
Aye, I'll have to apologize for the OP. Considering he posted on my behalf and ended up pasting some of my original post, leaving out important information, I'll take responsibility for not making it clear what was necessary (this was literally an overnight thing, he had reigns and the branches to get out, though I should have clarified or at least asked for a chance to review the post).

I intend to have my PR rep update with much more satisfactory information and I would indeed like to make it known that this is a cooperative effort which I've already poured a hundreds of hours into making.

That said, words alone aren't going to compensate for the impending walls of text that may be coming in response to this thread.
My PR rep Russell here will be updating the thread soon with a video as well to showcase some of what has been done already and much more of the needed information.

author=eplipswich
Pictures speak louder than words. You're not going anywhere if you don't have any pictures to show here (and portfolio, for that matter). Even if your pictures are in those links, do you think people will be bothered to click the links if you can't be bothered to post pictures (properly) here?

EDIT: Not to mention there's something wrong with one of your links: http://voiceactingalliance.com/board/showt...&viewfull=1

EDIT2: I'll give you the benefit of a doubt by helping you post your game screenshots here, though I don't know what to make of them, really...



EDIT3: And the video (of just the Character Design/Concept Art): http://www.moddb.com/games/lucira-moments-from-the-heart/videos
author=Link_2112
Not everybody wants to work with newbies. Not if they envision something good for their game.
author=Liberty
Again, when I get back home, there will be a rather long post here...
author=Liberty
Again, when I get back home, there will be a rather long post here...
author=kory_toombs
You have no idea how many newbies want to a make a team.
author=edchuy
You should´ve created a RMN profile for the game and then requested help through a blog there. Unfortunately, the way you are requesting help resulted in the expected RMN member response. Thus, I would say you should consider another way to approach them. That said, your links probably do provide enough info although the average RMN member won't bother to click through unless they are somewhat intrigued ...
author=Link_2112
You should post some of the art in these things, not just words and links. Pakki's stuff is good. Most of the people who are good in these areas are working on their own stuff, so you'll need to show a good enough reason to want to join you. A short description is never enough.
author=Pizza
It brings a smile to my face to see this callout of "do my job for me" come up every month on this site. Really.

/sarcasm
author=Corfaisus
So you'll be the idea guy?
author=SnowOwl
I can burp in fifteen different languages, what job do you have for me?



Invalid YouTube URLhttps://www.youtube.com/watch?feature=player_detailpage&v=0WYIteam1kU
Um, what was the purpose of quoting every post and not saying anything? At least you have a much better OP.

I watched the video and here are my thoughts. I realize it's a WIP.

If it was my game, I would have told the woman talking in the intro not to include such an audible gasp at the end of every sentence.

Interesting choice to include a cursing character. I watch a lot of trailer park boys so that shit doesn't really phase me. It's funny some times. Casting a spell "Take it" haha

The music is a little too loud when dialogue is spoken. I don't know if there's a way to lower the volume mid song whenever someone is talking, but you should try that or lower the volume of the music overall.

Yeah, see, in battle when they are dying and some guy talks, I can barely make out what he's saying. The words are there but the sound doesn't match up. I dunno if it's cause the volume isn't loud enough or there is some kind of effect that is distorting it, but it's kinda bad.

Whatever image is scrolling in the bg of the menu looks so bland.

Heh, she says to watch the boss's pattern but then you proceed to clobber it and there's no pattern to any of it.

Oh geez, that fake British accent is awful and totally inconsistent.

Oh, I see you got Napoleon Dynamite to voice that fox guy xD The music really over powers his voice.

Some of the dialogue feels rushed as it's spoken.

Those maps around the university are way too big and empty.

hahah The old man, looks funny to see an incomplete drawing. The music really really drowns out the voices in this part.

I like the look of the battle system and the foul-mouthed chick is funny at times, but everything else felt very meh. I hate RTP graphics and sounds, the dialogue went on for ages about nothing interesting to me, and the story isn't my cup of tea. But it does seem like some effort has been put into it. I've seen worse.

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