RPG MAKER XP SPRITES TO RPG MAKER VX ACE SPRITES
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Hey - is there a way i can make my Rpg Maker XP Sprites put into VX Ace so they work perfectly, so bigger spritesheets cause i have a bunch which i want in RPG Maker VX Ace but i dont have XP so i cant use it would rather make it in Ace which i have?
Please and Thankyou
Please and Thankyou
There's two things you need to do (barring changing the script how character graphics are drawn):
1) XP sprites are single character per graphic while Ace is normally eight characters. If you put a $ first in the graphic's filename Ace will read that file instead as a single character per graphic. If you look in the Ace RTP you can compare the difference between !$Gate (single character graphic) and Actor1 (eight characters graphic).
2) The animation frames are also different. XP animation frames for a given direction are idle/one foot forward/idle/other foot forward while Ace is one foot forward/idle/other foot forward. The quickest way to get an XP characterset to match the animation frames to an Ace one would be to remove the left-most animation frame, or the 32x192 pixels from the left side.
As a sample I whipped up this quick demo project you can download here: Download link. I threw four XP characters in it converted to Ace on a quick and dirty map and told them to move.
Tilesets are a different matter altogether. I don't know of any good way to convert one to the other due to the autotiles Ace uses among other limitations.
1) XP sprites are single character per graphic while Ace is normally eight characters. If you put a $ first in the graphic's filename Ace will read that file instead as a single character per graphic. If you look in the Ace RTP you can compare the difference between !$Gate (single character graphic) and Actor1 (eight characters graphic).
2) The animation frames are also different. XP animation frames for a given direction are idle/one foot forward/idle/other foot forward while Ace is one foot forward/idle/other foot forward. The quickest way to get an XP characterset to match the animation frames to an Ace one would be to remove the left-most animation frame, or the 32x192 pixels from the left side.
As a sample I whipped up this quick demo project you can download here: Download link. I threw four XP characters in it converted to Ace on a quick and dirty map and told them to move.
Tilesets are a different matter altogether. I don't know of any good way to convert one to the other due to the autotiles Ace uses among other limitations.
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