[VX ACE] COUNTERS
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VX Ace's default counter attacks both negate the damage dealt to the battler, and then don't let you choose a skill to counter with. This is a problem. I've tried the Victor Engine counter scripts, but they still negate all damage dealt to the countering battler, which doesn't help me. I've also tried Tsukihime's Battle Reaction script, which works, but has the awful problem of constantly messaging the player with "X reacts to Y!" even when the chance to react doesn't proc, meaning it's spamming them with reaction messages even when the Actor isn't reacting at all. Does anyone either know how to fix this problem with Tsukihime's script, or else know of a script that accomplishes this that I've missed? I've considered trying to chop out as many references to the notification itself in the bowels of the code but I'm leery of ruining it somehow.
If you're gonna mess around with Tsukihime's script, it might be a good idea to actually ask him/her about the issue. Tsuki might know how to fix it, and will probably be more likely to help with that. (If you found it in the script area on RMN, just type a comment there asking about it and Tsuki will be notified next time s/he's on.)
You could post the script up here (use) so others could peruse it to check.
If that doesn't work, maybe write a detailed explanation of what exactly you'd like and perhaps a nice scripter will create it for you? (Also, don't limit yourself to just one site in that case. Ask around - RMW, RMN and RMRk all have good scripters who don't mind helping if asked nicely/detailed explanation is given.)
You could post the script up here (use
[code ruby] THE SCRIPT [/code]
If that doesn't work, maybe write a detailed explanation of what exactly you'd like and perhaps a nice scripter will create it for you? (Also, don't limit yourself to just one site in that case. Ask around - RMW, RMN and RMRk all have good scripters who don't mind helping if asked nicely/detailed explanation is given.)
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