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HELPING A FRIEND WITH RM2K

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A friend on another forum asked me for help in developing a battle system in RPG Maker 2000, which I am not too familiar with. I developed it as best as I could and he seems to like it, but there is one thing I can't do, and thats figure out how to add multiple party members into the system. The codes are long and could be seen as sloppy, and I apologize for that; like I said RM2k isn't my specialty. I am posting the link below. To any RM2k expert out there, please tell me if it is possible to make it so that this battle system can support multiple party members.

http://savefile.com/download/1638301?PHPSESSID=

And remember, I just did this to my friends specifications, and he just asked me to find help in how to do this. Thank you.
If you just want all the characters to move in order, you might could accomplish it something like this:

In EV0007, where the movement occurs:

Some variable = 0
Cycle
**Instead of turning on the end turn switch after each move, add 1 to the variable

Condition fork (If variable = however many people are in your party)
turn on the end turn switch
End fork

Here you'll have to make sure the hero is controlling the character whose turn it is. It could be a little tricky, cause you'll have to make sure you leave a "Ghost" behind. Each character event will need a switch that makes it invisible and intangible when the hero is controlling it, and you'll have to make sure only the right switch is on at any given time. And you'll have to use variables for movement, so when you swap out events and the hero, you move whatever event needs to be moved properly. Set Event Place will be useful. And I guess you can turn off screen transitions and just use Teleport when you want to move the hero.

End Cycle


I'd be a little more specific but I've been working on Equinox all day and can only think high-level right now.
that's a start, and I see how that could work, but there are still 2 things I cant see how to do. 1: I cant see how to work it if a character dies, unless I do something like if an enemy dies and have his entire movement be conditional to a switch...

and 2: The way the enemies are programmed is to follow the player, but if multiple characters are on screen they will only go to the last one controlled and ignore the rest, even if they are closer.

Still thanks for at least putting me a step in the right direction.
For the death, put up a switch for whichever character is dead, and then at the end of the loop when you're switching characters and all, just skip the dead player and add another point to the variable.

For 2... umm someone asked a question about this a little while ago. And like I said then, I don't think it's possible to move events toward other events without setting variables and doing a hell of a lot of calculations.
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