REMAKING OLD PARTS OF YOUR PROJECT!
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I think this problem happens with nearly everyone who works on a game. You start off, then later on in development you realize that you've improved a lot and your early stuff now sucks in comparison. So, you try to remake it, then it ends up better than the stuff before the remake. So, you end up in a never ending cycle of remaking stuff. I usually experience it with graphics, although it could be something else, such as music and stuff.
This interested me on another forum so i thought i would post it here as well. Discuss.
This has definitely happened to me. As i have progressed through Demon Destiny 1 my mapping and storyline etc has gradually improved. I have gone back and redone a few maps that looked really really really bad but i just don't have the time to redo most of the maps.
Maybe it's just me, but it doesn't seem that I haven't improved much at all in my mapping skills. I mean I am doing a lot better than when I first started, but it seems that it has stopped or is very slowly progressing. So, I don't do a lot of remaking.
I pretty much learnt everything I know about RPG Maker in my current project, just picking up things as I went along. About a month ago, I looked back at my old maps and man were they terrible! (does anyone remember that topic I made when I joined about my maps?) I've currently re-made two towns, three dungeons every town interior as well as add a totally new intro and a lot of the text since I began. I've learnt a lot by doing it.
Making maps are my favourite part of the project, I have no trouble re-making anything, but it usually takes me a long time to get it the way I envision it in my head. Making good maps comes naturally to some people, making great maps takes practice for everyone.
Making maps are my favourite part of the project, I have no trouble re-making anything, but it usually takes me a long time to get it the way I envision it in my head. Making good maps comes naturally to some people, making great maps takes practice for everyone.
I'm a huge perfectionist so I tend to take my time making maps/npcs/events/CUTSCENES(especially this) etc. Naturally this slows down the ability for me to complete my game faster. But really this trait of mine is consistant with any kind of project personal or not, which is something I have to live with and make up for. :(
I am cursed with constantly thinking everything I've done before only the most recent things pales in comparison, but when attempting to remake it, getting hung up on the design of what to actually change. I fail at breaking away from the original basically. I would start from scratch with that part, but then I'm afraid I'll forget something minor and/or significant.
So yes, but no.
So yes, but no.
I usually don't find this out until AFTER I release, no matter how many times I review it before. So far it has happened withh all things released here.
I have this problem ALL THE TIME of course with recent problems I haven't
been doing much of anything but troubleshooting...
been doing much of anything but troubleshooting...
I have gotten soooooooooo much better with my maps. But as soon as I started getting real good, that's when I stopped making my game and started fuck'n around with maps. when I finally got it down, I began working on my game again... I don't half-ass anything, in fact I'm a little too obsessed, that's why my game will not be ready until early 09. Hahahahawhooooo, I can't wait man!!!!
This is definately a big problem with me, I'm constantly learning new tricks as I go and it just makes me want to scrap everything and start fresh. But sometimes we must bite our tounges and just keep going. Our improvement will be seen in future projects.
I've been bitten by the remaking bug recently...I'm tempted to go into my old games and just play through while fixing everything I can find...but is it really such a bad thing? Won't the games be better for it? I think remaking things so they're better is a good idea, as long as you don't go overboard with it (like remaking entire projects from scratch).
This is kind of a problem for me. When I started making my first game, I just did the old "go by the flow" routine. Which suck. And it suck because there was always something I want to remake. The plot didnt flow, so I had to go back and change that part. Now that part did not flow into this part. And now my switches are messed up because I dont know what goes with what. The "sarah walks" switch doesnt make sense any more because initially sarah walk once now she is walking five times in that scene. *takes a moment* See its getting me frustrated just taking about it. Anyway with saying all that I have a question I like to answer.
Is remaking a bad thing?....like you I say it depends. Now I didnt make the whole project over again, but I did have to constantly add or take out scence that didnt make sense or didnt flow with the story which cause total confusion at the end. (Im on my new project now. And the blue print is going smoothly) So it could be a bad thing, if its causing confusion, never fixes the problem, or adds more problems.
author=halibabica link=topic=1462.msg24138#msg24138 date=1216294249
...but is it really such a bad thing? Won't the games be better for it? I think remaking things so they're better is a good idea, as long as you don't go overboard with it (like remaking entire projects from scratch).
Is remaking a bad thing?....like you I say it depends. Now I didnt make the whole project over again, but I did have to constantly add or take out scence that didnt make sense or didnt flow with the story which cause total confusion at the end. (Im on my new project now. And the blue print is going smoothly) So it could be a bad thing, if its causing confusion, never fixes the problem, or adds more problems.
What happens is that developers get into an endless loop of remaking, and the game never gets finished, and they get jaded, get married, get a job, buy a house and begin to fulfill their RM needs by becoming Administrators of a small RM communnity, and thus never completing their projects...
author=kentona link=topic=1462.msg24302#msg24302 date=1216354728
What happens is that developers get into an endless loop of remaking, and the game never gets finished...
I have the same problem. I've resorted to calling something "finished" and never touching it again no matter how much I want to (except to fix bugs). Otherwise I'd probably be redoing major features and stuck in an eternal cycle of making the game 'better'.
Maybe redo it after the whole thing is finished as part of polishing it up. I don't have the motivation/dedication to keep redoing things and keep the actual new content development going.
I guess my post had nothing to do with this topic. I just realized that, taking your time on a project =/= remaking old things in your project. But yeah I pretty much never find myself remaking old parts of my project because I'm slow as hell when it comes to making things. In some projects I never get past making the introduction because I'm putting in so much effort to make them perfect.
Of course every time I fail a project I seem to get faster and better with making short but perfect intros and lately been able to get to the gamplay part of them. So no, I never seem to have this problem really, the only time I could see myself doing this if theres some story changing I need to do.
Of course every time I fail a project I seem to get faster and better with making short but perfect intros and lately been able to get to the gamplay part of them. So no, I never seem to have this problem really, the only time I could see myself doing this if theres some story changing I need to do.
I don't mind remaking a old project if it's done in a new exciting way, but if it's pretty much the same old with a few new odd in's and ends. Then no. I rather make something different.
author=Dis link=topic=1462.msg24066#msg24066 date=1216251584I really wish I could be a monkey-do about this rather than a monkey-say. But, alas, my game is my baby and until it's perfect... God damn you, perfectionism. I'll get you yet!
This is definately a big problem with me, I'm constantly learning new tricks as I go and it just makes me want to scrap everything and start fresh. But sometimes we must bite our tounges and just keep going. Our improvement will be seen in future projects.
Well, the key is to do it right the first time, then there is no need to go over it a second time :P.
seems like game developers tend to obsess over perfection. How often do you see a game complete and finished?
Very rare.
Better to just stick with three simple rules: Short, Simple, Sweet
I rather play a game, then see the author promise a bunch of things. Something I have learned, and it's helping me very well at this point.
For instance if I was trance2, I would add a storyline to Monopoly, add like 20 bonus games, 40 items, more characters and boards...
This all sounds good, but...that will take a long time, and in the end...I'll probably quit because the game is getting boring and it takes too long to work on the actual stuff then play it.
So I stick to simple stuff, one bonus game is fine. 16 items are good enough, and the game doesn't need a storyline. And with that...I'll be done a lot sooner.
Yes people will bitch and say you should of added more, but at least you finished. But you can probably add some of what you were going to add in the next project. ^^
Better to just stick with three simple rules: Short, Simple, Sweet
I rather play a game, then see the author promise a bunch of things. Something I have learned, and it's helping me very well at this point.
For instance if I was trance2, I would add a storyline to Monopoly, add like 20 bonus games, 40 items, more characters and boards...
This all sounds good, but...that will take a long time, and in the end...I'll probably quit because the game is getting boring and it takes too long to work on the actual stuff then play it.
So I stick to simple stuff, one bonus game is fine. 16 items are good enough, and the game doesn't need a storyline. And with that...I'll be done a lot sooner.
Yes people will bitch and say you should of added more, but at least you finished. But you can probably add some of what you were going to add in the next project. ^^
author=narcodis link=topic=1462.msg24447#msg24447 date=1216449321This is why I finish my games and fix them up later. That's not to say they aren't already good/playable, I just like tweaking things here and there as the ideas come to me. I don't usually make really big changes, as those can alter the game too much. It's usually just a little of this and a little of that, the things that make the game look more polished (b/c that's basically what it's doing).
seems like game developers tend to obsess over perfection. How often do you see a game complete and finished?



























