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KICKSTARTER RPGS?

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It seems I see more and more RPGmaker games up for Kickstarter these days. Using standard RTP materials and even materials that I know are custom, but not theirs. But it seems more Kickstarter RPGmaker games are cropping up and they are getting the funding they need. Is this a new trend? Is this legal? What do you all think of this type of indie game funding utilizing RPG maker?
There's been some discussion on that here. Usually someone will post a terrible RTP kickstarter to show everyone how awful it is, and then people voice their opinions. Here's one http://rpgmaker.net/forums/topics/11414/

If they use custom stuff they need to have the rights to it. That part is still illegal. I think some of them use those gfx as placeholders, so what you see on the campaign may be illegal but they end up changing it.

Yeah, it's a fairly new trend and it's probably going to continue to pick up steam because of the fact that even the garbage(by our standards) games are getting funded. I myself plan to do a kickstarter some day.

Most of the negativity comes from people *cough* putting up a few screens, describing fantastic things and never following through. They get funded, they get 10k+ and essentially rip a bunch of ppl off by dropping the project. I guess the rules technically allow for that. The funders are warned that giving money is not a guarantee they will get anything, but they can file a complaint or something.

I personally think it's great and finally gives us small timers a chance to get something out of this hobby besides the satisfaction of a large download count. But like most things, there will be scammers and awful examples but that shouldn't detract from the awesomeness of kickstarter.
Okay, because I wanted to start a Kickstarter of my own for Amulet of Fate, but it WOULDN'T be paying for playing the game itself. Rather, the rewards ($20, $40, $60, $100 values, etc.) would go towards printed goodies that would come WITH the game. For example, https://www.kickstarter.com/projects/2131076004/1458554386?token=eec3c8bc
That is the mock-up page I made for my game, however, the rewards will be real. So as you can see, my rewards are more in line with not so much paying to play the game itself, but rather the additional physical content I'm willing to shell out and give to players of my game. Sort of like a 'thank you' for the support. The higher rewards even let backers get involved in the project by adding something to it.
But as you can see, there is a limit to the higher rewards, I'm not trying to rob people or 'earn' money for this. All proceeds will more or less go towards production of the physical goodies that will be shipped with the game. The money isn't to help motivate, but to give back. Those are my thoughts on the matter.

EDIT: Oh yeah and I wouldn't put this Kickstarter up as a 'live' until the game itself is finished. Just to make a further point that a) the game won't get dropped and b) the money truly is going to the physical content/goodies.
Please don't ever start a kickstarter for a RPGMaker game. I would have to start looking at you in a not-positive way.
But you can't put Amulet of Fate (RPG Maker 2003) into Kickstarter, since RPG Maker 2003 in English is coughillegalcough. Unless you port Amulet of Fate to RPG Maker XP/VX/VX Ace, you are likely going to get into trouble for putting a RPG Maker 2003 game into Kickstarter.
author=SnowOwl
Please don't ever start a kickstarter for a RPGMaker game. I would have to start looking at you in a not-positive way.


Basically this.
Well, I'd like to include extra stuff, physical things, as described in the rewards for those who want them. But I'm not going to be able to fund them myself. If people are interested, they have to front it, but in return, my goal is to make them professionally done.
But didn't know there was such a violent, hostile, backlash towards this stuff.
There's always a question mark when I see an RM game pop up on kickstarter. I get this feeling that there's this unspoken rule in the community that if you're planning on going commercial, you have to use it as a rite of passage.

From what i've seen, the only reason why developers are going down the crowdfunding route is so they can avoid the prospect of self funding.

Why should I pay out of my own pocket when I can shift all the responsibility towards gullible strangers?

And you know, this line of thought really irritates me. Funnily enough, the most common reason why they need crowdfunding is so they can take a year off work and hunker down on their computer fulltime... And I don't know about everyone else, but I personally love going to work and having a social life =o=




author=Darkflamewolf
Well, I'd like to include extra stuff, physical things, as described in the rewards for those who want them. But I'm not going to be able to fund them myself. If people are interested, they have to front it, but in return, my goal is to make them professionally done.
But didn't know there was such a violent, hostile, backlash towards this stuff.

Then do it for those items instead. There are other areas to Kickstarter that isn't gaming.

Do not, however, use a 2k3 game because you will be liable for suing. It's illegal straight out unless you bought the Japanese version and use that (without cracking it to English, since that too is against EULA).


Frankly I have no issue with Kickstarter RM games in general. All power to you if you can pull it off and make a great game to boot. What I do have an issue with is people using RTP badly and then getting a ton of people who don't know better praising them on their great graphics and how wonderful the game looks. There is a world of difference between good and bad RTP usage, in and of itself.

Also, Kickstarting topics on the forum... we have rules for that shit now. Any of you hoping to Kick the Start of your commercial projects, keep that in mind and obey them or topic lockage will occur.
Hmm, secure money for a future product up front or have some internet strangers think "positively" of me? It's a pretty easy choice. Who cares about the negative opinions. There's negative opinions about EVERYTHING. Just don't advertise on RMN and you'll be fine. Definitely need a legal version of RM though.

I get this feeling that there's this unspoken rule in the community that if you're planning on going commercial, you have to use it as a rite of passage.

It's simply less of a gamble for a dev to get money first, rather than spend all that time on a commercial game and possibly not make any money at all. It's a way of putting the idea out there and seeing if there are enough people interested.

I think every kickstarter backer should get a copy of the game. Possibly even the ones that give small amounts like 1 or 5$.

It get this feeling that people saw all the early RTP "first game" adventures getting funded and now anybody who wants to use kickstarter is a lazy scammer. Nobody deserves it.
If I'd had money for when RN was up there I would have gladly given. All for supporting getting RM/fellow developers I know out there into the real world of monetary game creation. We should be supportive of each other when it comes to our projects - whether it be commercial or not.

We're a community and it's not a competition. The more recognition better games get out there, the better. Hence why we're getting that store up and running and why commercial games are now on the site.

Support your brethren, ffs.
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APATHY IS FOR COWARDS
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author=Liberty
We should be supportive of each other when it comes to our projects - whether it be commercial or not.

We're a community and it's not a competition. The more recognition better games get out there, the better.

Support your brethren, ffs.


Hear hear!

Kickstarter has gotten a reputation of being host to get-rich-quick schemes, but it's usually not hard to identify those. Part of being on the internet nowadays is gaining a keen eye that can separate the wheat from the chaff, and there are so many projects that have become great things - games and otherwise - that we might never have seen without Kickstarter.

It's good to be wary and skeptical, but it's cruel to judge people just for reaching out there and asking for support. Making games is time-consuming, hard work, and very often creators are underpaid and underappreciated. Sure, you can say making games is a labor of love, but I can't blame people who want make great games and still want to eat, y'know?
Puddor
if squallbutts was a misao category i'd win every damn year
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I've been planning on doing a Kickstarter myself, but I have a standard and I refuse to post my game until it's up to that standard and I know what I'll be using the money for (essentially what I can't do- music and programming). I intend on having a majority of the artistic assets done before I post on Kickstarter.

People who just post badly-mapped RM games tick me off because it creates a stigma toward RM- which is actually a powerful tool and useful engine- that all games in it are undeserving of commercial success. Well, no. That's completely untrue. RM is capable of so much, and each project should be looked at uniquely rather than EW RPGMAKER

like really? If Nessiah posted Night of Marian or Anagram or ANY OF HER PROJECTS to Kickstarter, I'd fund them, because she has amazing work ethic and is a fantastic dev. The same goes for a lot of prolific devs in the community- Ocean's Dream, Hirei, etc, etc.

You gotta distinguish your Final Tears from your Princess Princess's, people.
author=Liberty
If I'd had money for when RN was up there I would have gladly given. All for supporting getting RM/fellow developers I know out there into the real world of monetary game creation. We should be supportive of each other when it comes to our projects - whether it be commercial or not.

We're a community and it's not a competition. The more recognition better games get out there, the better. Hence why we're getting that store up and running and why commercial games are now on the site.

Support your brethren, ffs.

But if (or should I say "once"?) those kickstarted RPG Maker games end up disappointing the backers, it will make people look even worse at RPG Maker games in the future.

I don't really mind if people sell or kickstart their RPG Maker games by default, but they should at least be able to make a game better than any free one.

And you know, this line of thought really irritates me. Funnily enough, the most common reason why they need crowdfunding is so they can take a year off work and hunker down on their computer fulltime... And I don't know about everyone else, but I personally love going to work and having a social life =o=

Yeah I couldn't do that, I probably wouldn't get my old job back once I quit it "to work on a game for a year" and I really like the job too.
I agree I don't like the get rich quick schemes with Kickstarter, which is why I wanted the money to go for the physical goodies rather than for the game itself. I may still do that, but not through Kickstarter. When the game is released, I might just say for those interested, I have 'this, this and this' to give you but they cost 'this' much so I require that as payment and you'll get your professionally printed deliverables after that. I was never in it for the money to support the game, but more towards the stuff I'd give back to fans of the game. But that's just me, guess I have a different mindset here.
I think a lot of people in RPG Maker communities are really all about the indie and free aspect of their games, so it hits a bit of a sore spot when people talk about pitching their project on Kickstarter. I remember the Amaranth games owner got a very cold reception from a lot of people when she first was trying to sell her products, and those used a lot of original assets.

Despite that, if your project is nice and you're willing to polish it up to a high standard, I don't see why you wouldn't want to use Kickstarter!

I was never in it for the money to support the game, but more towards the stuff I'd give back to fans of the game.

Is your game free to play? I think that it would be nice to send physical goodies to people who are supporting your project, but it might not be the most practical thing to do if the entire thing is supposed to be free.
I was paid to map for a kicksterter RPG. 18 months later.... game isn't out yet.

A fool and his money are soon parted. I'm sure I can bankroll a RPG maker game without kicksterter. If Aveyond can, anyone can.
Out of curiosity, what was your going rate for mapping? :o
Why the distinction for RM games? Would you snub a Kickstarter for making their game in Flash, Unity, Game Maker, Torque etc? Of course not. Even after official English releases of the engine and more commercial games cropping up RM still has this reputation of being something you just dick around in and shouldn't take seriously... Why are we giving that credibility with our own attitude towards it?
I think it's mainly an issue with the default assets. And of course engine limitations.

While of course it's possible to put completely self-made graphics into an RM game and also override all limitations by scripting everything yourself, it's fairly unlikely to happen. "RM" already stands for bad quality (especially in non-RM people's minds) simply because it's so much easier to make a game with it, so it doesn't really take a great game developer to make a game with it.

Even the RM games that are actually getting sold are all using default assets and suffer from engine limitations except for a very few rare cases.

Because let's be real, just someone saying he is doing the game with pure programming or his self-developed engine increases your hopes for a good game more than someone saying "I want to create a game with RPG Maker VX. It will have an epic and unique story, interesting mechanics and incredibly fun gameplay!"
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