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VX ACE - LARGE CHARACTERS AND PASSABILITY

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I'm working on base sprites for my VX Ace game and I think I may have pre empted a potential problem. My character, front facing, is 34 pixels wide and due to the width of side facing running poses each individual "cell" on his sprite sheet is 38 pixels wide. VX Ace uses a tile size of 32x32. Is this going to cause problems with tile passability?
I'm pretty sure there's a script that will fix it, but yeah, it'll cause issues when it comes to above hero/same hero tiles/events when they're next to the character. Mainly overlapping.
Okay, so there'll definitely be graphical issues. Will movement be restricted too, ie if a corridor is one tile wide will he be able to walk up and down it?
That should be okay. Movement only takes into account the middle 32. Anything over that, I believe, is centered and overlaps the sides.
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