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TALES FROM THE REAPER (FORUM GAME)

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What's this about? Well, I have a few life issues. I'm currently unemployed, but can't afford to be so for long, and have a few social obligations, so by the time I get time to work on this project I have no energy left to do so. And yet, I want to see this project done, one way or another. So basically, I'd want people to work on it.

I need:

  • One person to analyze the turn system I already have in place, and apply it universally (before you even start, look at the Monster page. Every monster has No Action, Precondition Turn TurnWait ON except for ghouls/shadows, robots, and maybe dragons. They are creatures that can ignore the turn system). This sounds harder than it is, it's mainly just a matter of copy pasting
  • Another person to apply my battle mechanic universally. The skill system in this game uses custom skills, with physical attacks using the strength modifier, and magic using the intelligence modifier. There's also a random range added. All of this is given by examples in the battle events, so it's mainly a matter of copying and adapting.
  • Applying character/monster immunity to monsters that need it. I will have to explain this. If you look on the monster events pages, battle commands have stuff like If Fight is Used, and some monsters, like ghosts have if (Monster) targeted for each applicable. It also has an element variable 0 being a ghost, 1 being weak only to earth weapons, 2 fire only, 3 water only, 4 thunder only, 5 ice only, 6 is death element (only yomi can use such a weapon though). There's also magic immunity, and it can be set either to block some/none/all magic types from the characters. Conceivably, the same could be done to other commands.
  • Boss/monster battles. Given this system, creating puzzle style battles is a must. But this is true even for normal enemies, given the elemental style system. At least one monster should be only weak to certain elements, or to a certain caster. In addition, the skills can be blocked in whole, or in part, as mentioned above.
  • I think I have the spritesets, chipsets, etc, so I don't need spriters, but I do need mappers/eventers. Btw, each chapter of the game has a page one event, that either has Time and Weather ON or OFF, along with the year set. The game has a calendar system, left over from Oracle of Tao. Basically all you'd need is before starting mapping, decide whether Time and Weather are on or off. As a rule of thumb, if the story takes place outside of human time, time/weather is off.
  • The story. See below, I'm at least on top of this.

Yea, I know it's overwhelming. That's why I'm asking, I'm overwhelmed. I'd conceivably like to design the plot and maps eventually, but we'll see. I want to see as many people as possible involved, so nobody gets totally burnt out on this.

What's in it for you? Well, besides the ability to write yourself into the credits, you can copy/paste any code you like to your own game.
Marrend
Guardian of the Description Thread
21806
author=bulmabriefs144
So, basically, I'd want someone to make my game for me.

...is what I'm getting from this.
Mmmm, yea that too. I've made the battle system. I written the plot, and... now I'm stuck. It's not writer's block, it's that in order to do this battle system correctly, I have to have a few break days where I'm not worrying about apartment rent but yet have the day free. Or I need help from at least one person to do simple but repetitive tasks like editing battle events for monsters, removing code for those that are missing.

If someone could help by copy-pasting the battle code a couple zillion times, edit it to the battle, this alone would be a tremendous load off my back, and I'd be able to continue with writing the story. Right now, I have a turn-based system that has to be applied to 300+ enemies, a special skill system that also needs to have done the same (plus because these monsters can't run off each other's switches, if monster A, B, and C have different bash attacks, each one has their own switch), and an immunity system that needs the same, in this case editing code by code. You notice I mainly mentioned battle stuff? It's because the code, while working, is extremely cumbersome to copy. I dunno where to start, since the entire this must be streamlined as a process, or errors and inconsistencies crop up.

The lowest priority (in terms of work) is actually making the game itself. I can map and write the scenes, no problem. The mechanics, on the other hand, yea I could use help. I'm overwhelmed by the sheer amount of tedious redundant code, and at least need help on that end. And this is precisely why I never ask for help, people assume because I can do it myself, naturally that means I never need help. I need help, and I'm asking for it now. Are you willing to help me?

I want this to be a full game rather than getting left on the cutting-room floor because the battle system was overambitious. So anything that can be done to simplify these battles is basically your credit. So, again, is anyone actually willing to help? By the way, marrend, if ever you ask for help with your game, I guess I know what my answer is going to be.

Look, even organizing enemies into critters that do bite attack 2 versus 1 or 3 would mean I could properly make monsters. Right now, I've got no clue how to proceed short of nerfing my entire organization system.
Ratty524
The 524 is for 524 Stone Crabs
12986
Why is this topic in Welp?
I was told, at some point, by some goofball that "requests for forum games go in welp welp." Was I misinformed?
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