CREATING AN INVINCIBLE ITEM FOR NUMBER OF HITS
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I am sure this is something easy.
I am trying to do 2 things:
First I am trying to create a shield belt with a certain number of hit points to it. So enemies will damage the shield belt until it is destroyed, then will start subtracting hp. This can either be a item or a piece of armor.
Second, I am trying to create an item that when used, it will make the actor invincible for a certain number of attacks. A similar mechanic to AD&D stone skin.
For instance: I use the item, the actor can then get hit 5 times before the item wears off. I do not want misses to count towards the countdown of hits. If possible I would like this item to be persistent through battles.
Any help would be appreciated.
Thanks.
I am trying to do 2 things:
First I am trying to create a shield belt with a certain number of hit points to it. So enemies will damage the shield belt until it is destroyed, then will start subtracting hp. This can either be a item or a piece of armor.
Second, I am trying to create an item that when used, it will make the actor invincible for a certain number of attacks. A similar mechanic to AD&D stone skin.
For instance: I use the item, the actor can then get hit 5 times before the item wears off. I do not want misses to count towards the countdown of hits. If possible I would like this item to be persistent through battles.
Any help would be appreciated.
Thanks.
I somehow wonder if the "Predict script" I was working on might be able to do something here? Though, the thing with that script is that it's supposed to ignore anything and everything that comes at you for as long as the status condition lasts. It does not differentiate between positive and negative effects in the slightest.
If you're so inclined to look, check out this game. The project is not encrypted. So, if you have RPG Maker VX Ace, you should be able to open the project file and have a peek. I'm not sure if anything will make any sense, though.
If you're so inclined to look, check out this game. The project is not encrypted. So, if you have RPG Maker VX Ace, you should be able to open the project file and have a peek. I'm not sure if anything will make any sense, though.
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