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TILESET ARTIST FOR HIRE?

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Hello I'm not great at pixel art or tile art. I was hoping I could find someone to help me make my own tile sets.

This is a paying job. email at gloomyshrooms@gmail.com if you are interested.
Wouldn't you rather read tutorials about pixel art?
There are plenty out there.
I suppose, but having to teach my self pixel art and get good enough at it to like the results will take a very long time. On top of trying to finish a game by my self I rather hire an artist that knows what he is doing.
Yeah, I'd rather just hire someone too.
What engine are you using (that helps the artist know the scale they're working with)? What kind of style are you going for? Light-hearted and cute, or dark and serious? Fantasy, modernistic, sci-fi?

Will you require other pieces? Say, character sets? Will they have to fit the RTP style or DS style? (Have you checked out the DS/DS+ sets? They're pixel graphics and neat, and for sale - one sale = licensed with no royalties).
Well, it's your decision, but somebody else can only teach you through mimicry: their own style, their own techniques, and exercises that they'd pick out of all the possibilities out there.

You'd learn more (and save your money) by reading about the basics of drawing and practicing, and it wouldn't take longer. You'd also develop your own style that way.
Division of labor is one of the fundamentals of society. Learning to do good sprite art, and then doing it all himself, would definitely take longer than hiring someone else who's already good at it, who can do the sprite art while he's working on other stuff. It's not like commercial studios hire large teams to work on their games because they're just looking for excuses to spend money.
I can put in 18 hour days of mapping, programming, and game making for RPG VX, doing 4 days a week and it still takes me about 2 - 3 weeks per 1 single hour of gameplay unless I do battles every 10 steps. Again, you've gotta have more than one person or be working for years.
I understood he was looking for someone to teach him how to draw, not to make resources. My bad.
SunflowerGames
The most beautiful user on RMN!
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I'd rather pay someone to teach me how to do it, then I can make the tilesets I wanted and could always make new ones. But that option requires you to spend hours in gimp.
SunflowerGames
The most beautiful user on RMN!
13323

tutorials can teach you how to do something, but can they teach you to be artistic?
Ok. Let's try to keep on track here.

@gloomyshrooms: As Liberty suggested, gives us more information about the engine you use and what style you'd want. Many of us here dabble in pixel art so I'm sure at least one person will offer their service if you give us more details about what you're looking for.
My company looks through hundreds of applicants. Hires 1 person that has worked for 2 companies doing graphic design. The two companies are Walgreens, and NFL. They both verify they've employed that person. That person was hired. A week later, everyone noticed how terrible the person was at graphic design. Then someone bothered to look at the portfolio included with the resume. It was awful. Yet this person had a 4 year bachelors degree in graphic design. The employee was contracted for 2 years and gets put on answering phones, never to be in the graphic design part again.
Sounds like an awfully backwards way of selecting employees. If they wanted a good graphic designer, they'd probably have been much better off looking at portfolios before resumes, and then using the resumes as an additional filter to check that the graphic designer(s) with the best work were trustworthy employees.

Not that it's particularly out of the ordinary. I've encountered plenty of employment situations where "experience" trumped opportunities to actually check the job skills of the applicants.
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