ACCEPTING CRITICISM

Posts

author=amerk
Okay, then that was just misunderstanding on my part.


That was my fault I did word it really badly, Im at work and not concentrating 100%

author=Amy
There's useful criticism, which is great, but then there's a particular RPG Maker brand of criticism by people with an apparent lack or empathy or social skills who make no room for feelings and push for everything to be improved at all costs. Tbh if we listened to such people all the time we'd never get anything finished, it's one thing being a perfectionist oneself without having to deal with others. There's a place for criticism and there's a place for "actually that's OK, I like that".


This. The biggest weakness of criticism is that it has a tendency to work up perfectionist tendencies in others.

I don't wanna talk about how many times I had to do/redo font colors because they got criticized only to realize that although they looked fine to my eyes, the contrast wasn't sharp enough for the people looking at the screenshot. Each time I redid the text took about 2 hours, and I must've had to do this close to 6 times before I was like "look, you don't like it? I'll give you 8 systems to choose from and a menu to pick four". I stuck with the system I liked, and left it at that.

Perfectionism is sabotage, and developers hate it, because what they wanted their game to say is so utterly lost in trying to please an unpleasable fanbase that it causes actual rage. It can be best compared to a girl falling in love with a guy, and then trying to "fix" his flaws. Sooner or later, one of two things will happen.
(A) He'll balk, and leave her.
(B) He'll go along with it, 100%, but the thing she actually liked about the guy was that he was genuine, and true to who he was. But by changing to please her, he'll have lost everything genuine about himself, and become a fraud. Seriously, do you really want that? Or could you rate a game that was potentially great 3* and leave it and that, playing the game because you like it even though there are more perfect games out there.

I will continue to improve my games. But this is important to remember, that working to get games up to "standard" just makes them generic.
I guess for free RMN games I'd agree, because the goal isn't successful sales but rather having fun. However, if you are professionally developing games you really should try to get at least as close to perfect as possible for your own skills.

Sidenote: The font is horrible is almost all RPG Maker games.
Thinking that getting games up to a minimum standard makes them somehow generic just isn't true. It's just quality control. You can have a hugely creative game with a hundred new unique mechanics and a super wacky original story, but your fonts should still be readable or nobody is going to be able to enjoy the story or those mechanics.

Sure there are some general things that a larger crowd will like (which right now seems to be grimdark, bloodfilled anime-style games), but we are in no way forced to follow the largest crowd and I'm positive there are enough people on Earth that anyone can find someone that will like a game if it is playable (playable can mean a lot of things here).

Also, a bit of sidetracking here, the reason you had to redo those fonts was because they were indeed almost unreadable since you had both the text and background be the same color, if my memory serves me right.
The default way all RPG Makers render fonts is horrid.
masterofmayhem
I can defiantly see where you’re coming from
2610
author=bulmabriefs144
I don't wanna talk about how many times I had to do/redo font colors because they got criticized only to realize that although they looked fine to my eyes, the contrast wasn't sharp enough for the people looking at the screenshot. Each time I redid the text took about 2 hours, and I must've had to do this close to 6 times before I was like "look, you don't like it? I'll give you 8 systems to choose from and a menu to pick four". I stuck with the system I liked, and left it at that.

Seriously people are criticizing you over font. Admittedly, I can see certain colors being hard to read and a strain on the eyes. And having the text being completely illegible is a legitimate problem.

There has to be a point though, where a developer put's there foot down and say "screw it" and just flat out ignore certain criticizes. Mainly those that deal with things so minor that there not worth focusing on. Especially when there are legitimate criticisms you could be dealing with instead.
...wasn't it over colours that clashed terribly with the window skin? Or was it the really fancy script-like font that's hard to read. I've seen those issues a few times and frankly, they're a concern in game creation - just as slow-as-balls text/walk speed and anything that makes a game harder to play than it should.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Liberty
...wasn't it over colours that clashed terribly with the window skin? Or was it the really fancy script-like font that's hard to read. I've seen those issues a few times and frankly, they're a concern in game creation - just as slow-as-balls text/walk speed and anything that makes a game harder to play than it should.
Not to go off topic, but I think slower walking speed (and text in certain cases) can be beneficial to a game. Rather than being able to speed through everything. As long as it has a reason and not to increase game time.

Edit: Unreadable text is just plain awful no matter how you look at it. (Pun maybe?)
Slow walking speed belongs only in very tense parts of horror games or to show collapse/something wrong with MC/in other not-full-game bits and pieces (walking carefully over cracked tiles, carrying a heavy weight, injured etc).

Slow text speed should not be used through all of a game on pain of being shot. I will be holding the gun. I did this a lot in my older games and after playtesting a few times, said gun was pointed at myself. I knew myself to be the worst game dev ever. Don't use it except in dramatic parts where hammy text (Noooooooooo...) is permissible. Otherwise, no. Just no. Please, don't make your players suffer that fate.

And the two of them together. No. Just don't. It is the WORST. POSSIBLE. THING!
(2 points if you know where that's from and (\ )
In these days of scripting and such a text speed option could easily be put in the menu.
@alterego

This is exactly how it was. You clearly observed the situation with some empathy. I was actually disappointed on Cash's review because it was too short and it didn't cover many major things, but the review got edited later. I don't know why people started thinking I was offended? Actually Cash took it a bit personally and he invited friends to comment on his review just because I called his review a bit premature (he even admitted it himself at first though), and that's when I started to get trolled. So why not join the troll community and enjoy it to the fullest? Things got really out of control and people started reviewing my game just for the sake of trolling, you can read the reviews yourselves. But at least I try to enjoy it, and even reply to the trolls when I have time.

To cut it short, Cash is now the hero and I am the dick...that's how things roll here, I learned that much.

Lesson: Always nod to a reviewer, no matter what they say about your game, or you'll be a dick...
I really don't know why this little argument some of us users had now leads to this kind of thing. Why are so many people so butthurt...? I don't get it. I wrote what I thought should be written and after some time I left it at that. *sigh*

Cough cough, on topic though: If I feel offended by criticism that gets pushed down my throath when I wrote countless times beforehand that I understood the critical points and will change them once I feel like it aka when I have fun doing it. Except from this one thing I think I am rather open for criticism. I might not do exactly how it was suggested, but I try to find a way that pleases both me and the players.

A good example would be the font of my current game project, which is wonderful but could possibly be a bit hard on the eyes. I will release two versions of the demo, one with the font and one with another. Depending on how many players want the font that I think fits the game best and how many players want a normal font I try to implement the special font especially for cutscenes, with the normal font being there whenever you actually play as your character.
@Nouin
Not true, I responded in a civil manner at first, and got a sarcastic response in return. And don't tell me it wasn't sarcastic, because it was. All in all, your general tone has been to either try to make fun of someone offering their opinion, offer a sarcastic remark or spout some internet meme picture. Don't try to play the victim card here when you have only yourself to blame.
You are a very good example of how you should NOT respond to critique. I don't blame CashmereCat for asking for a second opinion here when you call his review premature, tell him he rushed it and just threw in a bunch of abstract words.
The funniest thing is you asked for the review yourself, presumably to have him tell you what a great demo it was to further inflate your ego.
author=SnowOwl
@Nouin
Not true, I responded in a civil manner at first, and got a sarcastic response in return. And don't tell me it wasn't sarcastic, because it was. All in all, your general tone has been to either try to make fun of someone offering their opinion, offer a sarcastic remark or spout some internet meme picture. Don't try to play the victim card here when you have only yourself to blame.
You are a very good example of how you should NOT respond to critique. I don't blame CashmereCat for asking for a second opinion here when you call his review premature, tell him he rushed it and just threw in a bunch of abstract words.
The funniest thing is you asked for the review yourself, presumably to have him tell you what a great demo it was to further inflate your ego.


See what I mean? It is even hard to reply with "thank you" because then they think you are being sarcastic... What do you want from me sir?
To sum 5 pages worth up:

The developer should be prepared for negative critique, some of which they will like or not, and the reviewer should try to offer better feedback.

The developer can't expect everybody will like his game, and the reviewer shouldn't sugar coat everything or flame everything, either.

Likewise, a reviewer should try to evaluate a game in the mindset of its primary audience and get enough research about the style of game, rather than let their own bias get in the way. As an example, I don't play online games. I wouldn't be qualified enough to play one for a short while and then provide a review. I would have to play for a longer period of time, and probably even try out a few of them to know what the common features are, before I could properly critique a single game in that field. To do otherwise would make me look like a fool that didn't know what he was talking about.
or you could write from the hip and detail your experiences with your first MMO and relate it to your expectations and past experiences in other genres. These reviews are the best kind to read because it offers a fresh perspective. The reviewer isn't bogged down with jaded preconceptions of "how things should be".
Ratty524
The 524 is for 524 Stone Crabs
12986
Nouin, can you please leave your bullshit out of this thread?

Look, I know I'm coming across as really mean-spirited, here, but it REALLY gets on my nerve when someone completely dismisses criticism and launches a slew of petty jabs at someone else, just for the sake of protecting their own ego.

If you want to actually grow as an artist, developer, or anything of the like, you NEED to learn to handle criticism. Nobody makes something everyone will enjoy the first time around, that's why this kind of feedback exists: to steer you towards success!

author=Nouin
What do you want from me sir?

If anything, we want you to drop this lousy attitude and be genuine with your responses. Giving a "thank you" to any feedback isn't bad, by the way, but copy-and-pasting the same message does sort of feel like you are hardly giving anyone here the time of day.

Also, we aren't here to attack you, dude. It's only natural that people would rush in to a scene where it's obvious there is a lot of discussion going on, it happens frequently here, or just about every RM community I've been to at least. It's got nothing to do with being butt-buddies with Cashmere, if that's what you were thinking (I hardly know the guy). We don't single people out for the sake of it.
iirc Cashmere is pretty new to RMN. Like, maybe 2 months??
author=Ratty524
Nouin, can you please leave your bullshit out of this thread?

Look, I know I'm coming across as really mean-spirited, here, but it REALLY gets on my nerve when someone completely dismisses criticism and launches a slew of petty jabs at someone else, just for the sake of protecting their own ego.

If you want to actually grow as an artist, developer, or anything of the like, you NEED to learn to handle criticism. Nobody makes something everyone will enjoy the first time around, that's why this kind of feedback exists: to steer you towards success!

author=Nouin
What do you want from me sir?

If anything, we want you to drop this lousy attitude and be genuine with your responses. Giving a "thank you" to any feedback isn't bad, by the way, but copy-and-pasting the same message does sort of feel like you are hardly giving anyone here the time of day.

Also, we aren't here to attack you, dude. It's only natural that people would rush in to a scene where it's obvious there is a lot of discussion going on, it happens frequently here, or just about every RM community I've been to at least. It's got nothing to do with being butt-buddies with Cashmere, if that's what you were thinking (I hardly know the guy). We don't single people out for the sake of it.


I am sorry, I didn't know I should have asked you for permission to post here. Thank you for reminding me, I will PM you next time.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=bulmabriefs144
Perfectionism is sabotage, and developers hate it, because what they wanted their game to say is so utterly lost in trying to please an unpleasable fanbase that it causes actual rage. It can be best compared to a girl falling in love with a guy, and then trying to "fix" his flaws. Sooner or later, one of two things will happen.
(A) He'll balk, and leave her.
(B) He'll go along with it, 100%, but the thing she actually liked about the guy was that he was genuine, and true to who he was. But by changing to please her, he'll have lost everything genuine about himself, and become a fraud. Seriously, do you really want that?

The reason why this analogy doesn't work is most men, by default, are shit. If you never tell him what needs to be said, he'll continue to not care at all about your feelings and will only act as a hindrance in your life. If you don't address why sexism/objectification is a bad thing, well, you can look at just about any time this shit has come up on the net for a reference to just how heartless men can be.