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[2K3] VARIABLE VALUE IN ITEM'S NAME/DESCRIPTION

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Hey folks.

I want to insert a variable value into item's/skill's/whatever name or description. Is this possible in RM2k3 (by any means - patches included)?
Marrend
Guardian of the Description Thread
21806
A variable in an item/skill description? Wouldn't that just be \v[X], where X is the variable slot that you want to use?

*Edit: I know I've done this for skill descriptions in a VX Ace game. I'm sorta assuming it works in 2K3. I'm not sure if it works for a name-field, though.
I tried that, and the result is:

I don't even know why there's Yen symbol instead of "\".
author=Preki
I tried that, and the result is:

I don't even know why there's Yen symbol instead of "\".

Because that's how \ is in the font file.

I don't think you can add a variable to item name. I've never seen any plugins that would do something like that. The best you could do is create a custom menu system, using the plugin that draws item names to make things easier than you might think.
For 2k/3 it's not possible. It can be done in VX/Ace, though (and probably XP either by default or with a script.)

A work around, if the number isn't going to reach too high, and if it's not an ever-changing number, is to make x of said items and change them out when you change the variable. Of course, this would get very unweildy if the number goes over 10 or so, but for under it could work (depending on what it's being used for).
It is not possible even with Cherry's DynRPG?
Possible yes, if you know the right memory addresses (which I don't, but I can look them up later). "Officially" supported by DynRPG, i.e. with a proper encapsulation and documentation, no.
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