[VX ACE] LUNATIC STATES: RESTORE 1 MP
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It's time for another episode of "unity and Code Problems!" :P
I'm trying to create a ring that restores exactly 1 MP per turn. I may be going about this is the most round-about way possible, but I'm using Yanfly's Lunatic States and having the ring put a state on the actor.
I'm not exactly sure how this would work. I tried putting "<close effect:self.mp+1>" in the states' notes, but it doesn't seem to work.
So my question is 1) Is there a better way to do this than with Lunatic States? And 2) If not, how would I do it with Lunatic States?
Thanks very much in advance. I know I ask for code help a lot, and I want to say thanks very much for being patient with me. I have trouble with all this ^^;;
I'm trying to create a ring that restores exactly 1 MP per turn. I may be going about this is the most round-about way possible, but I'm using Yanfly's Lunatic States and having the ring put a state on the actor.
I'm not exactly sure how this would work. I tried putting "<close effect:self.mp+1>" in the states' notes, but it doesn't seem to work.
So my question is 1) Is there a better way to do this than with Lunatic States? And 2) If not, how would I do it with Lunatic States?
Thanks very much in advance. I know I ask for code help a lot, and I want to say thanks very much for being patient with me. I have trouble with all this ^^;;
From the reference I'm looking at, it looks like it could be either...
...or...
...but I could totally be wrong.
*Edit: Second option just plain looks better to me, code-wise. Since, you know, that is the code that would normally increment an actor's mp by one. However, first option could also be a thing as far as I know.
*Edit2: Well, I guess...
...could be the code you wanted to input in the first place?
*day-later-Edit3:
Maybe <close effect: self.mp += 1>? It's one of these bloody things!
<close effect> self.mp + 1 </close effect>
...or...
<close effect> self.mp =+ 1 </close effect>
...but I could totally be wrong.
*Edit: Second option just plain looks better to me, code-wise. Since, you know, that is the code that would normally increment an actor's mp by one. However, first option could also be a thing as far as I know.
*Edit2: Well, I guess...
<close effect: self.mp =+ 1>
...could be the code you wanted to input in the first place?
*day-later-Edit3:
Maybe <close effect: self.mp += 1>? It's one of these bloody things!
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