[RPG MAKER 2003] DEFAULT GAUGE BATTLE SYSTEM
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http://puu.sh/8jqH3.png
I'd really like to use the above battle system but the command menu is really in the way of the monsters.
Is it possible to have the window pop up over the girls face portraits whenever it is their turn? That would be so much better and save screenspace. Thanks.
Also please ignore the sprites/monsters/graphics as they are not final.
I'd really like to use the above battle system but the command menu is really in the way of the monsters.
Is it possible to have the window pop up over the girls face portraits whenever it is their turn? That would be so much better and save screenspace. Thanks.
Also please ignore the sprites/monsters/graphics as they are not final.
download VisuCommands(fixed)
(only compatible with RPG_RT version 1.08 or a DynPatched RPG_RT.exe)
Either shove the .ips file into the DynPatches folder or directly apply this patch:
download LunarIPS
First step: make a backup of your RPG_RT.exe (just in case)
open Lunar IPS -> apply IPS patch -> select the .ips file (this patch) -> file type: all types -> select the RPG_RT.exe
Put the following under the [QuickPatches] section of your DynRPG.ini:
Not using DynRPG? open the RPG_RT.exe with a HexEditor of your choice upon patching and jump to the following addresses and change the 50's:
0x97281 (y-Pos)
0x9731D (y-Pos)
0x944BF (height)
0x957DD (displacement on x-axis)
0x957E6 (x-Pos of the first hero)
You might wanna shift the y-Pos downwards and reduce the height. The x-Pos displacement and the x-Pos of the first hero are there just in case (some other patches use that).
(only compatible with RPG_RT version 1.08 or a DynPatched RPG_RT.exe)
Either shove the .ips file into the DynPatches folder or directly apply this patch:
download LunarIPS
First step: make a backup of your RPG_RT.exe (just in case)
open Lunar IPS -> apply IPS patch -> select the .ips file (this patch) -> file type: all types -> select the RPG_RT.exe
Put the following under the [QuickPatches] section of your DynRPG.ini:
CmdWindow_y-Pos(Draw)=497E81,#80And change the values after the #'s
CmdWindow_y-Pos(Open)=497F1D,#80
CmdWindowHeight=4950BF,#80
CmdWindowWidth=4950D0,%76
CmdWindowDelta-X=4963DD,#80
CmdWindowFirst-X=4963E6,#0
Not using DynRPG? open the RPG_RT.exe with a HexEditor of your choice upon patching and jump to the following addresses and change the 50's:
0x97281 (y-Pos)
0x9731D (y-Pos)
0x944BF (height)
0x957DD (displacement on x-axis)
0x957E6 (x-Pos of the first hero)
You might wanna shift the y-Pos downwards and reduce the height. The x-Pos displacement and the x-Pos of the first hero are there just in case (some other patches use that).
For some reason when I change the number values in my DYNRPG.ini the command window doesnt move.
http://puu.sh/8jVjP.png
it's still just up there O:
http://puu.sh/8jVjP.png
it's still just up there O:
Probably just missing rectangular brackets around [QuickPatches] for the DynLoader to recognize the changes. (I updated the download with a text manual, so whoever stumbles upon the patch won't have that problem again.)
If it doesn't change anything, make sure you have a DynRPG version of 0.17 or upwards:
download DynRPG
And the appropriate DynLoader for your DynRPG version:
DynLoader for 0.17
DynLoader for 0.20
Edit:
Damn RMN-formatting, you scary.
I apologize for the lack of [brackets] up until now.
If it doesn't change anything, make sure you have a DynRPG version of 0.17 or upwards:
download DynRPG
And the appropriate DynLoader for your DynRPG version:
DynLoader for 0.17
DynLoader for 0.20
Edit:
Damn RMN-formatting, you scary.
I apologize for the lack of [brackets] up until now.
I have dynrpg 0.20 :) ANd let me try real quick.
edit:
http://puu.sh/8jWre.png
The brackets were alrady there on the top, so i assumed i might have to paste it above the commandbox text. But it's still not changing anything. ): I tried messing with the numbers and nothing.
edit:
http://puu.sh/8jWre.png
The brackets were alrady there on the top, so i assumed i might have to paste it above the commandbox text. But it's still not changing anything. ): I tried messing with the numbers and nothing.
You need to paste all QuickPatches below the uppermost section labeled [QuickPatches] (yes, you will end up with a lot of lines of patches someday...)
DynRPG just picks up the first [QuickPatches] with the patches below it and ignores those way down there.
DynRPG just picks up the first [QuickPatches] with the patches below it and ignores those way down there.
Ahh! Thank you sooo much. You've saved me!
i really thank you.
Is there a way to mess with the width of the box? If not I'm totally fine haha.
This has done exactly what I wanted, thanks so much!
i really thank you.
Is there a way to mess with the width of the box? If not I'm totally fine haha.
This has done exactly what I wanted, thanks so much!
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