WHEN THE MOOD STRIKES! (AND LEAVES FOR VACATION AGAIN)
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So you watched an exciting, great movie or played an inspiring, well made game - and suddenly ~ you totally get an idea for a game, and/or even feel the urge to start up the old RPGmaker (or other game making tool of choice ) to turn your idea into reality. It's when the mood strikes you, to be creative and start something awesome!
But then, sooner or later, the creative mood is actually gone - where did it go? Wherever it went, it made room for a different old friend: lazyness! More of an annoying friend tho, eh?
The problem is when the creative mood leaves before you got anywhere decent with the game. : )
I think most people know those creative mood swings - and the longer / more complex the project the more probable they are to happen.
Then, I think, all that helps is a committed and creative development team that is eager to finish the project, working towards the same goal together. : )
Anyway, how persistent are those situations with you, and what do you do to counter them?
But then, sooner or later, the creative mood is actually gone - where did it go? Wherever it went, it made room for a different old friend: lazyness! More of an annoying friend tho, eh?
The problem is when the creative mood leaves before you got anywhere decent with the game. : )
I think most people know those creative mood swings - and the longer / more complex the project the more probable they are to happen.
Then, I think, all that helps is a committed and creative development team that is eager to finish the project, working towards the same goal together. : )
Anyway, how persistent are those situations with you, and what do you do to counter them?
Ha, all the time. I've started to make myself get into the habit of carrying a pen and notepad with me everywhere I go. A lot of my ideas strike me when I'm walking somewhere, or riding on public transport. Then I go sit down at home to make it happen, and poof, the motivation or even the idea is gone.
I find that taking meticulous notes of every idea as it happens is key. Making flowcharts and mind-maps are helpful, too. Even after the urge passes, you can always go back to your notes later. There's some ideas that I had years ago that I wish made notes about at the time.
I've also started booking out timeslots in my diary, like every Thursday night for an hour at 8pm, I'll sit down and flesh out a story or work on graphics or music. Having a regular schedule and treating this stuff like work can be immensely helpful, as dry as that sounds.
I find that taking meticulous notes of every idea as it happens is key. Making flowcharts and mind-maps are helpful, too. Even after the urge passes, you can always go back to your notes later. There's some ideas that I had years ago that I wish made notes about at the time.
I've also started booking out timeslots in my diary, like every Thursday night for an hour at 8pm, I'll sit down and flesh out a story or work on graphics or music. Having a regular schedule and treating this stuff like work can be immensely helpful, as dry as that sounds.
Sometimes I force myself to start gam mak just because I know that after 30 minutes, I will have my motivation back, usually. Otherwise I probably would never ever have finished a couple of games. It's weird how you can enjoy something and still not have motivation to do it.
I always get good ideas when I'm lying in my bed, trying to sleep, which is really annoying, since I don't remember them the next day. I should start having a notepad next to the bed.
author=nurvuss
Ha, all the time. I've started to make myself get into the habit of carrying a pen and notepad with me everywhere I go. A lot of my ideas strike me when I'm walking somewhere, or riding on public transport. Then I go sit down at home to make it happen, and poof, the motivation or even the idea is gone.
I always get good ideas when I'm lying in my bed, trying to sleep, which is really annoying, since I don't remember them the next day. I should start having a notepad next to the bed.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=nurvuss
I find that taking meticulous notes of every idea as it happens is key. Making flowcharts and mind-maps are helpful, too. Even after the urge passes, you can always go back to your notes later.
This. A thousand times this. I started a document in Word when I started high school (About... nine years ago?) and I've been updating it almost constantly. The document is not about 100 pages of nothing but notes, simple designs, or concept pitches. It's a total lifesaver.
Thankfully, if I lose motivation to do one aspect of development, there's always something else I can work on. Don't have motivation for designing enemies? No problem. Just write out a cutscene. Don't have the creative motivation for writing a cutscene? No problem. Just start drawing characters, enemies, etc.
Don't seem to have any kind of creative motivation at all? Okay, that's fine. Just work on the technical aspects of development in general. Watch a video and study how to improve your drawing skills. Play other games to see how they pulled off a cutscene or how they designed an enemy. Just make a mental note of it. You don't have to integrate that into your game, just see how it was done for future reference.
Anyway, that's what I do when I lose motivation.
Heh, thanks for the replies! ^^
Personally I am in that kind of funk where you have ideas for other games, but are also aware of how much work it would be to complete them! ^^
I want to focus on finishing my main project but, I don't have the right ideas to really drive the plot. =w= *lol*
Personally I am in that kind of funk where you have ideas for other games, but are also aware of how much work it would be to complete them! ^^
I want to focus on finishing my main project but, I don't have the right ideas to really drive the plot. =w= *lol*
Laziness and creative streaks come and go on my end like a pinball. If I play a particularly good game, then the latter happens, but if I don't act on it (which I honestly don't half the time), then it's all for naught.
It happens to me all the time. But the main problem with me is I enjoy playing games much more so than designing them. That doesn't mean I don't have any creative ideas I'd like to see made into a game; it just means I have to balance out playing with developing.
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