Forums :: Videogames
[POLL] SUPER NINTENDO VS. SEGA GENESIS
Poll
Which console do you prefer? - Results
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Super Nintendo
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26
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65%
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Sega Genesis
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10
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25%
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Welp!
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4
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10%
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Posts
I'm a very big Sega Genesis fan, I still like all the games on it more than anything else. I also have a SNES but I played most of the games on it through only once and never touched them again.
Phantasy Star II-IV, Shining Force 1&2 and Shining in the Darkness will forever be my favorites of that generation.
Phantasy Star II-IV, Shining Force 1&2 and Shining in the Darkness will forever be my favorites of that generation.
I could never appreciate the Genesis growing up. The SNES had beautiful graphics and a sound chip that gave life to some fantastic music and sound effects. The Genesis felt like it lagged behind and, whenever I'd play my friend's Genesis, I felt like the graphics felt more drab and muddy while the music and sound always made me think of my old NES. The games felt more empty and devoid of life/personality than SNES games, too. At least that's the best way I feel I can describe it.
The Genesis had some cool games, though. I'll always love Shining Force 2 and Vectorman, but that was really it. I was never interested in Phantasy Star and Sonic was always kind of ho-hum to me, so I was never really impressed with Sega's library of titles.
The Genesis had some cool games, though. I'll always love Shining Force 2 and Vectorman, but that was really it. I was never interested in Phantasy Star and Sonic was always kind of ho-hum to me, so I was never really impressed with Sega's library of titles.
Actually if I remember correctly the Sega Genesis actually had a better sound hardware?
The Phantasy Star series has a pretty amazing soundtrack.
I guess it depends a bit on which genre you like. Sega Genesis has a lot of cool electro/trance/techno music. SNES goes more into the classic direction.
The Phantasy Star series has a pretty amazing soundtrack.
I guess it depends a bit on which genre you like. Sega Genesis has a lot of cool electro/trance/techno music. SNES goes more into the classic direction.
Oh, I wasn't trying to imply that it was better. I feel like it was utilized better, though. In a lot of Genesis games I played, the music just sounded like... noise.
I have to agree with UPRC, but to the credit of SEGA games, they did sometimes have AMAZING composers like Yuzo Koshiro. Streets of Rage and the Shinobi games had excellent music.
But there are far more Super NES OSTs I appreciate.
SEGA knew how to talk up their technology, but most genesis games didn't utilize it to that point.
But there are far more Super NES OSTs I appreciate.
SEGA knew how to talk up their technology, but most genesis games didn't utilize it to that point.
I dunno that Super Metroid soundtrack sounds pretty boring to me (I just skipped through some songs, but they were all calm, maybe I missed something good?).
But as I said it's probably just a matter what genre you like. I do like electro / techno / trance / psytrance, so how can I not like something like this:
http://www.youtube.com/watch?v=rlmbkKtjfSc
more than any SNES OST?
But as I said it's probably just a matter what genre you like. I do like electro / techno / trance / psytrance, so how can I not like something like this:
http://www.youtube.com/watch?v=rlmbkKtjfSc
more than any SNES OST?
Genesis games tended to have a lot less slowdown, so if you're looking for high-speed action games, that's where you'll be. Shoot 'em Ups are especially prevalent on the system compared to SNES. The less said about Super R-Type's slowdown the better...
Of course, SNES was graphically superior in a number of ways. Higher color output is the most obvious. Sprite rotations and scaling were possible on the Genesis, but the developers would have to program that themselves, rather than it being part of the SDK - or so I've heard. The Genesis was also incapable of true semi-transparencies, opting for either flickering or manual pallet swaps to achieve the effect.
Sound capabilities are the real apples-and-oranges comparison here. The SNES used samples, which obviously allowed for a wide range of acoustic sounds, but severely lacked in high and low frequencies, giving everything a muffled sound. For ambient or orchestral soundtracks common in RPGs and Adventure games this was to its benefit, but there's just no way you could do the likes of Alien Soldier, Streets of Rage, or Thunder Force on the SNES. (If you don't believe me, check out Thunder Spirits SNES ost... its no TF3 or 4) Of course, on the flip side, such ear-rapey things like Sonic Spinball's Options music would be tough to match on a SNES. The SNES did have one extra trick up its sleeve, though, which was a basic reverb effect. Also, for obvious reasons, voice samples were much better on SNES than the Genesis' 8-Bit DAC.
In the case of multi-platform games, or at least "sister" games (such as the two Sparkster games), I can't help but notice that the Genesis tends to get the shaft in some way. There's also the issue of the Genesis not natively having a six-button controller.
I guess one last thing is that I don't think Genesis cartridges could have as much in the way of proprietary hardware like the Super FX chip.
And that's all I can really think of right now!
(Also: The majority of votes are for the SNES on an RPG-centric website -- why am I not the tiniest bit surprised!)
Of course, SNES was graphically superior in a number of ways. Higher color output is the most obvious. Sprite rotations and scaling were possible on the Genesis, but the developers would have to program that themselves, rather than it being part of the SDK - or so I've heard. The Genesis was also incapable of true semi-transparencies, opting for either flickering or manual pallet swaps to achieve the effect.
Sound capabilities are the real apples-and-oranges comparison here. The SNES used samples, which obviously allowed for a wide range of acoustic sounds, but severely lacked in high and low frequencies, giving everything a muffled sound. For ambient or orchestral soundtracks common in RPGs and Adventure games this was to its benefit, but there's just no way you could do the likes of Alien Soldier, Streets of Rage, or Thunder Force on the SNES. (If you don't believe me, check out Thunder Spirits SNES ost... its no TF3 or 4) Of course, on the flip side, such ear-rapey things like Sonic Spinball's Options music would be tough to match on a SNES. The SNES did have one extra trick up its sleeve, though, which was a basic reverb effect. Also, for obvious reasons, voice samples were much better on SNES than the Genesis' 8-Bit DAC.
In the case of multi-platform games, or at least "sister" games (such as the two Sparkster games), I can't help but notice that the Genesis tends to get the shaft in some way. There's also the issue of the Genesis not natively having a six-button controller.
I guess one last thing is that I don't think Genesis cartridges could have as much in the way of proprietary hardware like the Super FX chip.
And that's all I can really think of right now!
(Also: The majority of votes are for the SNES on an RPG-centric website -- why am I not the tiniest bit surprised!)
Sonic bitch... So yeah Sega because that's what I grew up with. It was pretty rare to see a Super Nintendo in New Zealand from what I gather. Why's this in general, there's a video game forum for a reason lol.
In terms of the specs of these systems, the Super Nintendo is far superior. It's palette supported much more colors by comparison, and it's sound hardware allowed for much smoother sounding tracks rather than the electronic farts its competitor produced.
Other than that, I kind of rank the two systems on an even level in every other aspect. The good genesis games got around their limitations very well, and as turkeyDawg stated, fast-paced action games ran really smoothly on the Genesis. Similarly, the SNES had about an equal share of enjoyable games, and some of the games made for that system were pretty ground-breaking, like Donkey Kong Country and the Final Fantasy 6, helping the industry move forward.
Other than that, I kind of rank the two systems on an even level in every other aspect. The good genesis games got around their limitations very well, and as turkeyDawg stated, fast-paced action games ran really smoothly on the Genesis. Similarly, the SNES had about an equal share of enjoyable games, and some of the games made for that system were pretty ground-breaking, like Donkey Kong Country and the Final Fantasy 6, helping the industry move forward.
I voted SNES. Super Nintendo console without doubt had some of the best original classics in video game history. The era of transition namely from 16 bits to 32 bits, continue to fascinate me.
author=RyaReisender
I dunno that Super Metroid soundtrack sounds pretty boring to me (I just skipped through some songs, but they were all calm, maybe I missed something good?).
Super Metroid was ahead of its time, using several music themes and ambient sounds that focus on supporting atmosphere and action. A few tracks still combine high melody quality and atmosphere enhancement, like the Lower Brinstar theme. Most of the tracks do sound boring on their own, but one can better appreciate the soundtrack once they've played the game.
Sega genesis vote, but really, nintendo owns so much more better games on the console lifetime, that suits my tastes now (rpgs).
But as a child everything was shinny and new. Even Ecco the dolphin was fun for a child.
But as a child everything was shinny and new. Even Ecco the dolphin was fun for a child.
For rpgs Sega did have the Phantasy Star series, but its hard to compete with all the stuff Square Soft was releasing at that time for the SNES. If it was an rpg competition Nintendo wins hands down.
I grew up with a SNES, so whatever I say is incredibly biased.
But I'll never talk down the Genesis.
Funny you should cite that song. I actually prefer the SNES version's Shock of the Death God above and beyond ALL versions, including the remixes.
But I'll never talk down the Genesis.
author=nurvuss
Sega Genesis did have the better sound chip: the incredible Yamaha YM2612.
Funny you should cite that song. I actually prefer the SNES version's Shock of the Death God above and beyond ALL versions, including the remixes.
Having owned both systems, I must say that the Sega: Genesis was superior in every way. Super Nintendo may have had the more numerous and better RPGs, but that was the software company's ability to work with the materials available. Genesis was perfectly capable of handling all of Squaresoft's work, and had it ever been allowed to, would have done it better. Every single time there was a game out for both Genesis and SNES, the Genesis version was always better. Earthworm Jim, Aladdin (I still play this! I have it on ROM, now. For a game only intended to milk a franchise, the developers made a damned good product. Plays just as good on SNES, but the graphics aren't as good.), The Lion King (this was REALLY bad on SNES when compared with Genesis, Simba was distinctly more heavily pixelated, versus the clear definition of the Genesis and the control was like you were trying to drag Simba through mud.), Mortal Kombat, Jurassic Park (For all the work SNES put into this port, they may as well have just put it on the old NES. Genesis version is only one worth your time.), Toejam & Earl, Tazmania, Star Trek: The Next Generation (The difference is night and day between these two versions. The SNES sound is barely recognizable as Star Trek, whereas on the Genesis, you immediately know what you're hearing)...honestly, it's like all of the originals were on Genesis and SNES was bad bootleg.
Now, my favorite games tend to be Super Nintendo, but let me point out that the only games I play on SNES are games that I can't find on Genesis, and that makes the decision for me.
Now, my favorite games tend to be Super Nintendo, but let me point out that the only games I play on SNES are games that I can't find on Genesis, and that makes the decision for me.
I was surprised to learn how many games were initially programmed for the Genesis/Mega Drive and then converted for use on the SNES. It gives the impression that Sega's console was more programmer-friendly. (Not musician-friendly though... only a precious few put in the time and effort to make full use of that Frequency Modulation sound. Tim Follin's Time Trax soundtrack stands as a glorious testament to that.)
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