New account registration is temporarily disabled.

REFERENCING A FACE GRAPHIC

Posts

Pages: 1
So I've come into a bit of a problem for making my current game. I know how to call up a character's name in a conversation, but not how to summon a face graphic specific to that character. For example, slot 1. the main character.

When you start the game you're allowed to choose your character's class and their name. Changing the class (or gender) also changes the face and look of the character. I want to know how to call this face graphic up each and every time I have N1 talk.

Currently I have the setup as:
\c(3)\n(1)\c(0)

Of course, with brackets in place of parenthesis.

The heart of the matter: Is there a shortcut or possible a script to help me avoid using multiple pages for every event? Many thanks. My first Forum.
I'm fairly certain there's a 'change face graphic' command built in. Does that not cover your needs?

It's in System->ChangeActorGraphic in the event command menu.
LouisCyphre
can't make a bad game if you don't finish any games
4523
The answer will vary based on which maker you're using. They store information about their actors differently.

In general, though? You'd want a snippet of code in Window_Message that, when the right faceset and index is given, replaces those values with the face name and index used by the first actor in the database.

Something like:

if faceset == "heroes" and index == 1
$game_message.face_name = $game_actors.face_name
$game_message.face_index = $game_actors.face_index
end
For future reference, don't make duplicate topics about the same thing. Next time just update your initial topic instead and wait. If, after a few days there has been no other posts, you may bump, but not before, and creating another topic is a no. Just keep that in mind, yeah?
author=Liberty
For future reference, don't make duplicate topics about the same thing. Next time just update your initial topic instead and wait. If, after a few days there has been no other posts, you may bump, but not before, and creating another topic is a no. Just keep that in mind, yeah?


I looked to see if the initial topic had posted successfully and found nothing there. I was unsure if it had because the page took a very long time to react and responded with "the system is down" page. I apologize.

(VX Ace) I found a script to do what I wanted. I was aware of how to change the actor graphic, but after that I was unable to make that graphic appear (since it can vary based on choice) during in-game conversations without making a new page for each face and control it with switches. Although possible, this would make the game much more complex then it would need to be.

I found an old forum from a few years ago through google and someone had made a little snippet to code a \f(1) into the maker. That allows me to call actor1's face, which is set in the intro.

Thanks for the help Sviel, and LouisCypher, and sorry I didn't do more research first (and double posting! >.<) First time for everything I suppose.
Pages: 1