HOW TO MAKE A FFX LIKE 'ARMOR' STATUS? [RPGVXA]

Posts

Pages: 1
Ya know what I'm talking about, in FFX some enemies had an inherent 'Armor' status that drastically reduced physical damage they take, that can only be bypassed with characters/weapons that had a special 'Piercing' attribute to do normal damage.

Is this possible to do in RPG Maker VX Ace? I tried to make this myself by making some weapons have an attribute that bypasses physical defense, and I made a State called 'Armor' that jacks up enemy physical defense by like, a lot to simulate the effect in FFX. A

Have I effectively got it down or is there a more precise/better way?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Just make a state that jacks up that enemy's Sp-Parameter, PDR (physical damage reduction).

You can make a given attack ignore the enemy's PDR by, well, dividing the attack's damage by b.pdr. PDR is already applied in a line that goes along the lines "value *= pdr if item.physical?" Attacks that break armor (Auron's Armor Break) simply remove the PDR-enhancing state.

The drawback to this method is that Piercing-property weapons ignore all sources of PDR enhancement. Do you use this particular stat a lot yet?



edit: you put the "/ b.pdr" in the piercing attack's formula; oops
edit2: you put 20 for the state's PDR to reduce the incoming damage to 20%, not by 20%. it's more of a damage multiplier than a damage reduction percentage. hope this helps!
You can also give enemies a dummy Armor state, then make piercing attacks use a different formula against them.

b.state?(ID of Armor state) ? 100 - b.def/4 : 100 - b.def

It only uses a quarter of defense to calculate damage if they're in the Armor state, but the full defense otherwise.
My quick and dirty solution would be to have two subelements for each relevant one: A regular and a piercing element. Armored would resist non-piercing elements but weapons that could pierce would use the piercing element which armored enemies would have no resistance for. There's a few limitations though, mostly how attack elements are assigned (hardcoded or based on weapon).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, this is literally just a regular old elemental resistance, you don't need any special scripting. Piercing-elemental attacks are no different than fire-elemental attacks.
Done. Figured out some other cool stuff too. Thanks.
Pages: 1