TUTORIAL: HOW TO MAKE FF4 DARK WAVE COMMAND (RM2003)
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Yeah, i'll let beginners or intermediate people to know how to make Dark Wave from FF4.
STEPS:
First,go to Battle Layout, then select Set from battle commands.
Then create command named Dark Wave or what you want it to be.
Command's architype must be skill subset.
Then go M. Groups, take any battle, put 2 enemies. Now... go to skills and create skills named Dark Wave and type must be Dark Wave (or what you want it to be)
Have it to have no animation and no damage. Then back to M. Groups, create new page,
Trigger must be If (Dark Wave's user) uses Dark Wave.
create variable, set it to be user's Max HP. Then do another variable, USE variable what you used in previous variable, multiply it by 3.
Then select some battle animation to play at user.
Create conditional branch, mark else hander and pick If (Monster's Name) Targetted.
Create a variable and set it to be monster's defense. Then do another variable and it must use previous variable. Set it to be multiplied by 3. Then finally...
Just pick a Decrease Monster's HP and set it to decrease amount stored in variable
where the monster's def is stored.
It should look like this.
<> Variable Oper: (Dark Wave user's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
<> Else Handler
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
End
<>
Or with more monsters,
<> Variable Oper: (Dark Wave user's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
<> Else Handler
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
<> Else Handler
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
End
<>
STEPS:
First,go to Battle Layout, then select Set from battle commands.
Then create command named Dark Wave or what you want it to be.
Command's architype must be skill subset.
Then go M. Groups, take any battle, put 2 enemies. Now... go to skills and create skills named Dark Wave and type must be Dark Wave (or what you want it to be)
Have it to have no animation and no damage. Then back to M. Groups, create new page,
Trigger must be If (Dark Wave's user) uses Dark Wave.
create variable, set it to be user's Max HP. Then do another variable, USE variable what you used in previous variable, multiply it by 3.
Then select some battle animation to play at user.
Create conditional branch, mark else hander and pick If (Monster's Name) Targetted.
Create a variable and set it to be monster's defense. Then do another variable and it must use previous variable. Set it to be multiplied by 3. Then finally...
Just pick a Decrease Monster's HP and set it to decrease amount stored in variable
where the monster's def is stored.
It should look like this.
<> Variable Oper: (Dark Wave user's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
<> Else Handler
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
End
<>
Or with more monsters,
<> Variable Oper: (Dark Wave user's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever, not needed) (Dark Wave User) (Wait)
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
<> Else Handler
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
<>
<> Else Handler
<> Branch if (Monster) targetted
<> Variable Oper: (Monster's) Max HP
<> Variable Oper: /,3
<> Show Battle Animation (Whatever) (Monster)
<> Change Monster's HP V Remove
End
<>
It might help to go in a bit more detail, then just 4 simple steps. Even providing pictures would help too. :P
I made mistake, Silverdonut, when i was posting, suddenly i did press enter and site did post this topic..
Now it's edited.
Now it's edited.
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