HELP WITH EVENT PROBLEM
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I'm making a game that requires all events on the map to be activated and run their movement code and stuff. But when I'm a certain distance away from events, they don't activate until I get close enough to them. Makes sense, probably reduces lag.
HOWEVER, I'd like to disable this. You see, in my game the player walks around an environment, all on ONE map(per level), and will explore. All events on the map should be doing their movements, displaying text above their heads, no matter where the player is, it's key to my gameplay.
So does anyone know of a way to make it so events activate and continue custom movement paths, no matter where the player is?
Rpgmaker VXACE is what I'm using by the way.
HOWEVER, I'd like to disable this. You see, in my game the player walks around an environment, all on ONE map(per level), and will explore. All events on the map should be doing their movements, displaying text above their heads, no matter where the player is, it's key to my gameplay.
So does anyone know of a way to make it so events activate and continue custom movement paths, no matter where the player is?
Rpgmaker VXACE is what I'm using by the way.
Three hours of googling and searching all over the place last night made me request help with this problem. Then I just happened across this:
http://divisionheaven.wordpress.com/tutorials/rmvxace-workarounds/
I found the answer to my problem, #11 :P. Of course I found it after posting this, sorry about that XD. Thanks indirectly to Archeia_Nessiah and Kread then!
http://divisionheaven.wordpress.com/tutorials/rmvxace-workarounds/
I found the answer to my problem, #11 :P. Of course I found it after posting this, sorry about that XD. Thanks indirectly to Archeia_Nessiah and Kread then!
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