[2K3] -> [VX ACE] MESSAGE DISPLAY OPTIONS
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Hey guys, long time RPGMaker 2k3 user here who somewhat recently made the jump over to VX Ace. I've been searching around and I can't seem to find the equivalent of the 2k3 Message Display Options event command. Using this command in 2k3, there was a little check box that said "Allow Other Events to Continue While Message is Shown."
Given VX Ace's wealth of features, I'm sure there's some new way to achieve the same result, but I don't know where to look.
I'm trying to have an event (set to Autorun) show some text, turn on a switch, and then show more text. Another event (set to parallel process) will activate once the switch is on and continuously play a battle animation in the background while the Autorun event continues. Unfortunately it pauses the battle animation whenever the text box comes on screen (which wouldn't have happened using that checkbox in 2k3).
Anyone know the equivalent command that I would use?
Given VX Ace's wealth of features, I'm sure there's some new way to achieve the same result, but I don't know where to look.
I'm trying to have an event (set to Autorun) show some text, turn on a switch, and then show more text. Another event (set to parallel process) will activate once the switch is on and continuously play a battle animation in the background while the Autorun event continues. Unfortunately it pauses the battle animation whenever the text box comes on screen (which wouldn't have happened using that checkbox in 2k3).
Anyone know the equivalent command that I would use?
This is one of those dumb Ace oversights, Nessiah's tutorial here covers how to get a parallel process to run in a message.
Yeah, instead of
<>your event code
Do:
Loop:
<>your event code
:end
in parallel event. Beware of having more events like that though or it will freeze game. In case you need more than 1 parallel event, using label/go to label may be better idea, although I didn't test it.
<>your event code
Do:
Loop:
<>your event code
:end
in parallel event. Beware of having more events like that though or it will freeze game. In case you need more than 1 parallel event, using label/go to label may be better idea, although I didn't test it.
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