HAVING TROUBLE GETTING A "TAUNT" SPELL TO WORK
Posts
Pages:
1
On my current project, I can't get a taunt skill to behave correctly. I want a taunt that makes all enemies target the caster. Here's how I'm doing it:
-The taunt skill runs a common event that puts a state on all the characters that multiplies their target rate by zero.
-The taunt skill then removes that state from the caster and multiplies the caster's target rate by a thousand (I realize that there's no reason to increase the caster's target rate if everyone else's is zero, but I couldn't fight the urge that "bigger is better").
The thing is, this method works fine on the project I was working on before I started my contest project, so I suspect that one of the Yanfly scripts I'm using is producing a weird conflict, because the character in first position is getting targeted exclusively by monsters after a different character uses the taunt.
Here's the full list of scripts I'm using and the order in which they've been added:
-Yanfly Ace Core
-Yanfly Ace Message
-Yanfly Ace Core Battle
-Yanfly Ace Equips
-Yanfly Ace Skill Restrictions
-Yanfly Ace Steal Items
-Yanfly Ace Menu
-Yanfly Ace System Options
I suspect that the core battle engine is overwriting the targeting formula, but I don't really how to look for that or if that's even the issue in the first place. Any suggestions?
-The taunt skill runs a common event that puts a state on all the characters that multiplies their target rate by zero.
-The taunt skill then removes that state from the caster and multiplies the caster's target rate by a thousand (I realize that there's no reason to increase the caster's target rate if everyone else's is zero, but I couldn't fight the urge that "bigger is better").
The thing is, this method works fine on the project I was working on before I started my contest project, so I suspect that one of the Yanfly scripts I'm using is producing a weird conflict, because the character in first position is getting targeted exclusively by monsters after a different character uses the taunt.
Here's the full list of scripts I'm using and the order in which they've been added:
-Yanfly Ace Core
-Yanfly Ace Message
-Yanfly Ace Core Battle
-Yanfly Ace Equips
-Yanfly Ace Skill Restrictions
-Yanfly Ace Steal Items
-Yanfly Ace Menu
-Yanfly Ace System Options
I suspect that the core battle engine is overwriting the targeting formula, but I don't really how to look for that or if that's even the issue in the first place. Any suggestions?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Is this VX, or VX Ace?
How are you detecting who casts the skill? Maybe the second state is simply being applied to the wrong character. Try making the skill be self-targeting, and make it both remove the 0% target-rate state and apply the 100000% target-rate state. And then also make the 100000% target-rate state have a second effect of making the character immune to the 0% target-rate state. Then have the common event only apply the 0% target-rate state to the whole party, and do nothing else.
How are you detecting who casts the skill? Maybe the second state is simply being applied to the wrong character. Try making the skill be self-targeting, and make it both remove the 0% target-rate state and apply the 100000% target-rate state. And then also make the 100000% target-rate state have a second effect of making the character immune to the 0% target-rate state. Then have the common event only apply the 0% target-rate state to the whole party, and do nothing else.
Locke, you beautiful misanthrope, it worked!
What I was doing wasn't that much different. This is VX Ace, the skill was self-targeting, and the common event was applying the zero target rate. So, I guess beginning with the common event instead of ending with it was causing some kind of conflict. ANYWAY, thanks again; that's one less headache this month.
What I was doing wasn't that much different. This is VX Ace, the skill was self-targeting, and the common event was applying the zero target rate. So, I guess beginning with the common event instead of ending with it was causing some kind of conflict. ANYWAY, thanks again; that's one less headache this month.
Pages:
1














