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CALLING ALL ASPIRING PROFESSIONAL DEVELOPERS

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If you are planning to be a professional game developer in the near or far future this question is for you. Especially if you read in school or university level.

What have you done for the dream?
What are you doing for the dream?
What you plan to do for the dream?
What is a professional developer?
Assuming you're being literal Avee, someone who gets paid to make video games, where it's their primary source of income (what SaitenHazard said).

What have I done? RM MAKER GAM, graphic design, learning some basic C++.
What am I doing? Gaining experience in software development as a graphic/UI designer, learning best practices, general game design techniques, etc.
What do I plan to do? Do something with 3D eventually, maybe stick with UI-related stuff, become marketable to a gaming company. Also, move to a city where there are lots of game jobs.
I'm most certainly interested in becoming a professional game developer or at least
make games as a hobby.
What have you done for the dream? / What are you doing for the dream?
- Begun teaching myself animation, 3d modeling, and pixel art. Downloaded and learned a few different game engines. Began production on a few games. Began design on countless more games. Done some commission work for other game developers.

What you plan to do for the dream?
- Learn some C++. Learn the ins and outs of more game engines. Complete some games! Improve 3d modeling and animation skills, as well as other art skills in general. Get a degree in Game Design or Art and Animation.

I'd at least like to be a part of a profitable indie company. A guy can dream.
Ocean
Resident foodmonster
11991
Interesting thing to think about now that I'm OLDER and almost 30
What have you done for the dream?
I've made a bunch of games, practiced my pixel art, composed, learned and experienced stuff in life. I am still fairly bad at the programming aspect but I could try picking that up again when I have less projects to work on.

What are you doing for the dream?
I've been working on various projects that I'm still backlogged on so I haven't had time to seriously focus on what I need.

What you plan to do for the dream?
I'm hoping to get a Paradise Blue remake or some other project and get it on Steam. That would be nice! Or sell it on my own accord. I'm not actually planning on joining a videogame company. Pixel art isn't the most desired skill there, now that everything ever is 3D. Except for indie games. And those usually have a particular type of pixel look.

I guess I'm too old for this field and I really would rather not just make other peoples games for them. If I want to be involved in games, I want to do it on my own ideas and terms, not out there making someones flappy bird RPG or whatnot. I've been at this thing for 14 years now so I need a bit of a better plan for getting my game commercial and out there. I'll think on it!
author=Ocean
I guess I'm too old for this field and I really would rather not just make other peoples games for them. If I want to be involved in games, I want to do it on my own ideas and terms, not out there making someones flappy bird RPG or whatnot. I've been at this thing for 14 years now so I need a bit of a better plan for getting my game commercial and out there. I'll think on it!


I would not know, but I do not think that your too old. And 14 years of experience is seriously over qualified to break into the game industry, so a lot of studios will gladly have you, I think. And sure, indie games do have particular type of pixels, BUT, the type may change each title (eg. mark of the ninja, shank) to suit the mood, something you should be doing regardless of if you work or do not work with others.

And I always though that to make great game you need more then one person, albeit not a huge studio, though some have succeeded on their own. Because your experiences, skill sets and perspective are limited, bouncing off ideas continuously with a small group of people working first hand with a single title, each unit will be able to help the other realize what they want for the game. The designer may have a rough idea of how everything should look, the concept artist will have to go through various concepts until the look is met, the concept will be made by the artists creativity to capture the designers thoughts, later on the pixel artist will make decisions to make the game according to the concept art but also work at a pixel level and thus again insert some of herself into it. And tada, everyone had something to do with the art a and look of the game.
I originally wanted to become a profession game developer until I realized the job is not very well paid and you also don't get much to say into making the actual game unless you do the whole project on your own.
I saw with all my programming knowledge I could easily earn 3 times the money in other areas of software development so I went there and decided to make games in my free time.

But then the job ended up being so stressful that I have hardly any energy left to make games. *sigh*
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