MOVING ON [AKA GOODBYE RM2K3]

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So I finally decided to abandon RM2K3. It's not because I think the engine is too limited. It's not for the games I like making, anyway. But I decided it's time to move on for two important reasons:

- RM2K3 is not compatible with some operational systems and with newer versions of Windows (sometimes).
- All my games were starting to look the same.

I have 3 options as to what I'm moving on to. I want you guys' opinions because I may be leaving some important factor behind from my analysis (or even a better option).

Let me just say in advance: time is a big problem for me. Spending time in learning a new engine is not something I'm very excited to do.

Option 1 - RMVXAce
PROS
-The smallest difference from what I'm used to making, so learning how to use it would be the fastest.
CONS
-My games are not RPGs, so making the kind of game I want would take much more work in RM.
-I have a feeling a newer version of RM will be out soon.

Option 2 - Unity
PROS
-It's compatible with anything.
-After I have some degree of mastery over the engine, I would be able to make the kind of games I like making easily.
CONS
-It runs slow on my computer.
-Having to learn an entire new language from scratch. The time I would take to learn how to use it is the time I could be using in making 5 or 6 games.

Option 3 - Delphi
PROS
-I already know how to program using Delphi. I would only have to learn to make programs more visual and gamey.
-It's probably the most flexible of all options. I would be able to use editboxes and texts and open files from within the game, and all sorts of stuff a software can do.
CONS
-Even if I get the hang of the graphical part of Delphi, games still wouldn't look too gamey.
-If I wanted to make something more graphical, something as simple as a walking animation would take me 20x more time to do than in, say, RM.

So... any thoughts?
Sailerius
did someone say angels
3214
Go with Unity. The problem with RPG Maker is that each time a new maker comes out, there's no way to update your projects to the new version. You're basically always going to be facing obsoletion. At least with Unity, you can always upgrade your projects to newer versions. On top of that, updates and new versions come out quickly and they've proven themselves a lot more dependable a company than Enterbrain.
Roden
who could forget dear ratboy
3857
Unity. If you feel finished with an RPG Maker then moving to another one won't really help.
Even I am considering Unity now over other alternatives. Unity is the most versatile engine and is here to stay.
SunflowerGames
The most beautiful user on RMN!
13323

I think if I moved on from rpg maker I might choose Game Maker. But learning how to use a new engine from scratch! (Especially one more difficult to use.) I can't imagine having enough time to put into just learning the ropes. We could be talking about months of just figuring out the basics. And that's even before starting to build a half decent game. I think I started making a game as soon as I bought rpg maker, its that easy to use.

I'm sensing a new maker too. But will probably only get it if it has huge improvements over Ace.
But I kind of like your Rm2k3 projects?

Sure they are kind of limited, but they still look (and work!) awesome.
though I am not the one to talk; as always old pixels graphics > Newer high-res (like RMVX ACE sprites) in my heart.

Maybe move on to something where you can sell for profit perhaps? I know I'd do that but I am too lazy/bad at (learning) programming.
Rave
Even newspapers have those nowadays.
290
author=calunio
So I finally decided to abandon RM2K3. It's not because I think the engine is too limited. It's not for the games I like making, anyway. But I decided it's time to move on for two important reasons:

- RM2K3 is not compatible with some operational systems and with newer versions of Windows (sometimes).
- All my games were starting to look the same.

I have 3 options as to what I'm moving on to. I want you guys' opinions because I may be leaving some important factor behind from my analysis (or even a better option).

Let me just say in advance: time is a big problem for me. Spending time in learning a new engine is not something I'm very excited to do.

Option 1 - RMVXAce
PROS
-The smallest difference from what I'm used to making, so learning how to use it would be the fastest.
CONS
-My games are not RPGs, so making the kind of game I want would take much more work in RM.
-I have a feeling a newer version of RM will be out soon.

Option 2 - Unity
PROS
-It's compatible with anything.
-After I have some degree of mastery over the engine, I would be able to make the kind of games I like making easily.
CONS
-It runs slow on my computer.
-Having to learn an entire new language from scratch. The time I would take to learn how to use it is the time I could be using in making 5 or 6 games.

Option 3 - Delphi
PROS
-I already know how to program using Delphi. I would only have to learn to make programs more visual and gamey.
-It's probably the most flexible of all options. I would be able to use editboxes and texts and open files from within the game, and all sorts of stuff a software can do.
CONS
-Even if I get the hang of the graphical part of Delphi, games still wouldn't look too gamey.
-If I wanted to make something more graphical, something as simple as a walking animation would take me 20x more time to do than in, say, RM.

So... any thoughts?

Option 4
Game Develop
Pros:
- Extremely easy to use
- Nice community
- 100% free
- Soon to be open source
Cons:
- Does only 2D
- I am registered on their forums as Darkhog and actively use this software.
You should move on to administrating your own hobbyist game development site. It's what I did, and look at me now! don't look at me
I seriously doubt a new version of RM is going to be released for quite some time. If you're looking for a reliable, dependable maker, for RPGs, VX Ace is your go-to. If you're looking for something entirely different yet powerful, than you can also choose Unity. That's what I would go with if you're making non RPG projects.
Addit
"Thou art deny the power of Aremen?!"
6394
Damn it. First TFT and now calunio are hanging up their rm2k3 hats for good. What is this world coming to now!?

Now, other than probably Xenomic, I’m probably one of the only ones left who still use and adore rm2k3 and the small space it occupies on my computer; everybody else has already moved on to greener pastures. But I suppose we all have to move on some day… My time hasn’t quite come yet, but it will…it will.

Now, as for you, it seems like you’re the type of person who just wants to get in and get things done, no question asked. With that, I suppose VX Ace is probably the next best step up for you, considering it’s basically the same thing as 2k3 with just a few differences. Plus, you’re pretty experienced in the RM software over the years and already pretty accustomed to it already, so this is like no big deal.

Either way, go with what might work best for you. VX Ace probably seems the most logical, but unity isn’t too shabby once you start getting the hang of it. Whatever you choose, I’m sure it will work out for you.
With Ace scripts, RM2K3 does become a bit obsolete, even though it can do a bit more by default.

All that Ace seems to be lacking that the old programs had are the rips, and a few of those have started making their way over. Give it some time. Ace has got the whole tileset per map thing going on (compared to VX), so it shouldn't be too hard. With the fall of FSM, it would be kind of cool to see all of the RM2K3 Mack and Blue being ported over.

As for whether Ace can hold a candle to the likes of RM2K/3, well, just look at how well the Blackmoon Prophecy sequel is shaping up to be.
Sorry to bump this month old thread, but is RMXP considered obsolete now?

I want to move on from RM2K3 when I'm done with my game, as well. I love RM2K3 and always will, but as you mentioned, many people are beginning to have trouble getting it to run properly and I want my games to be played by as many people as possible.

I was considering RMXP because I already have some experience with it, and I like its default graphics a bit more (I probably won't end up using them, but just in case). Will my future games be more successful if I make them with RMVX Ace though? Is RMVX undoubtedly better for some reason, or does it come down to personal opinion?
I think between XP VX and Ace it just comes down to preference. You could argue that 2k3 is too
slash
APATHY IS FOR COWARDS
4158
If you're interested in making non-RPGs, Unity is gonna be the most reliable choice - once you learn it, it's really unlikely you'll need anything else, and it's going to be around for a while. You could go with GameMaker if you want a lower learning time, but it's a lot more limited and you'll run into roadblocks faster.

As far as learning to work and code in Unity, there are some really great tutorials here that I started with. They might be bad to look at before really committing to an engine.

The fact that it runs slow on your computer is definitely a problem, though :/
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