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VX ACE: HP STATUS OUTSIDE OF BATTLE?

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So basically I'm trying to create a faux battle system by only using events and entirely avoiding the built-in battle processing. But I already have a problem:

How can I display HP and other gauges outside of battle? Would I just have to make them as images and manually animate the gauge filling/emptying?
SunflowerGames
The most beautiful user on RMN!
13323

This would require scripting. You would need to find a way to draw the gauge you want in the x and y position you want on the screen. The engine already has gauges built into it, so its probably just a matter of putting them where you want outside of the battle scene. Unfortunately I don't know enogh about scripting to do this.

If you can't find anyone to script this you could try using the XAS battle system, which has its own built in huds.


Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Yes, you will require scripting. However, This script right here may be just what you're looking for. It doesn't have a lot of customization options when it comes to gauge placement, but if that's not a concern for you, then this will work just fine.
author=Red_Nova
Yes, you will require scripting. However, This script right here may be just what you're looking for. It doesn't have a lot of customization options when it comes to gauge placement, but if that's not a concern for you, then this will work just fine.

Ahh that is exactly what I needed!
Yeah, I don't really care if it can't be moved that much. Worse comes to worse, I can study the script and learn how to make my own.

Thank you!
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