VERY HIGH CHANCES OF CAUSING A STATE.
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I think some of you may already know this, but in VX Ace, it seems like for example, even if you give a skill 25% of chances of cause a Poison state, the chances of causing it are still very high. Only when the chances are adjusted to a 10%, these start to be low. Is there a way to fix this?
Well, to be fair 25% is a one in four chance which is still pretty high. 10% becomes one in ten chance which is a lot slimmer (by more than double). So...
author=Liberty
Well, to be fair 25% is a one in four chance which is still pretty high. 10% becomes one in ten chance which is a lot slimmer (by more than double). So...
... I actually didn't tought of that...
author=kory_toombs
Luck determines in a state is applied as well.
I knew that, but I'm not using the Luck attribute in my game.
You need to go into the core scripts and make sure there is nothing random about it. ie. in the encounter rate section it is random number + random number + 1. This makes it so even though you set the encounter rate to 30 on your map that you can still get into an encounter every one step. So you need to take anything that mentions random numbers and put in exact numbers. I put in 30 in the random ecounter section in the scripts and I can tell you it works exactly, there is nothing random about it.
You probably need to go through the scripts that mention states or attributes and have a look at any numbers.
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