[RPGMAKER VXACE] THING ABOUT IMPORTING SPRITES AND DEFAULTS
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Ya' know, I've been thinking about this for a while; while working on trying to figure out and trying to find info about it... (since I am no good as scripting either).
I have noticed that the default RTP for character sprites currently has a set that says 'big monster' and I can use them on events and they show up full when running the game.
I tried to import my own set of bigger sprites but when I try to select them the grid is still standard of default and cuts off the sprites.
Is there a way to expand the grid so the bigger sprites can be seen whole?
(This would help specially for the TARDIS).
I have noticed that the default RTP for character sprites currently has a set that says 'big monster' and I can use them on events and they show up full when running the game.
I tried to import my own set of bigger sprites but when I try to select them the grid is still standard of default and cuts off the sprites.
Is there a way to expand the grid so the bigger sprites can be seen whole?
(This would help specially for the TARDIS).
Have you tried putting a "$" character in front of the file name? I'm pretty sure that should do, well, something for you.
eh no. I haven't. still new to XVAce. And I thought that had to do with scripting. Thanks though, gonna give it a try.
First, it depends how the sprite sheet is set up. If you have only one sprite set on a sheet (sheet must be the size of that sprite set) then adding a $ in front of the name will work.
If you have a bunch of sprites that are the same size, put them in a full sprite sheet (that's the 4x2 full set of sprites sheet) and it should scale automatically.
If you have a bunch of sprites that are the same size, put them in a full sprite sheet (that's the 4x2 full set of sprites sheet) and it should scale automatically.
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