[RPGMAKER VXACE] THING ABOUT IMPORTING SPRITES AND DEFAULTS

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Ya' know, I've been thinking about this for a while; while working on trying to figure out and trying to find info about it... (since I am no good as scripting either).

I have noticed that the default RTP for character sprites currently has a set that says 'big monster' and I can use them on events and they show up full when running the game.

I tried to import my own set of bigger sprites but when I try to select them the grid is still standard of default and cuts off the sprites.

Is there a way to expand the grid so the bigger sprites can be seen whole?
(This would help specially for the TARDIS).
Marrend
Guardian of the Description Thread
21806
Have you tried putting a "$" character in front of the file name? I'm pretty sure that should do, well, something for you.
eh no. I haven't. still new to XVAce. And I thought that had to do with scripting. Thanks though, gonna give it a try.
First, it depends how the sprite sheet is set up. If you have only one sprite set on a sheet (sheet must be the size of that sprite set) then adding a $ in front of the name will work.
If you have a bunch of sprites that are the same size, put them in a full sprite sheet (that's the 4x2 full set of sprites sheet) and it should scale automatically.
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